Gran Turismo 7 Will Feature Improved Vehicular Damage, Will Launch Before 2017

Are things on the upswing for the former king of racers?

Posted By | On 10th, Jun. 2015

Gran Turismo 5_DLC_12

Once upon a time, Gran Turismo 7 used to be the peak of the racing sim genre. But it was soon upstaged and overtaken by the competition, such as Forza Motorsport, which took from what Gran Turismo did well, and continued to add to that by being progressive and adding features that would be expected.

Gran Turismo, by comparison, began to feel painfully antiquated, and lost a lot of its sheen. The games still don’t even have a damage model, for instance. The problems with Gran Turismo 5 and 6 caused the games’ performance to suffer, and surely must have gotten Polyphony Digital’s attention, because according to this new translation GTPlanet received, the developers are promising better things for Gran Turismo 7.

“Yamauchi has guaranteed that the seventh chapter will solve many problems related to the physical impacts and simulation of damage, two aspects that have always been taken seriously by fans of this saga. It also confirms a greater number of premium cars in Gran Turismo 7, although – for the moment – Yamauchi-san has preferred not to say too much about figures.

“Finally, when asked about the alleged arrival of Gran Turismo 7 in 2017, as initially feared by some sources, it came a blunt denial: “People will never wait so much.”

Will Gran Turismo perhaps be featured at E3 this year? We’ll find out next week! Stay tuned.


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