Grand Theft Auto 5: How Does Heists Work?

Straight from the mouth of the designer, new info rolls out.

Posted By | On 28th, Dec. 2014

gta 5 online dlc heists

You probably know by now that the long awaited Heist DLC is finally officially inbound for all of the available builds of Grand Theft Auto 5, if not, you do now. One of the questions on everybody’s tongue, is how will Heists actually work in the game.

Thankfully the GTA Online producer and Lead Mission Designer, Imran Sarwar, has the answers we were seeking. “Each heist requires 4 players all at rank 12 or above, with one player as the designated heist leader.” Interestingly though, like a real world pro Heist, there’s an element of investment and risk on the part of the leader. He continues, “Leading a heist requires owning a high-end apartment so that you have a room available to set up the planning board. From there you’ll be able to launch missions as the leader, starting with the prep work and building up to the score itself.”

Being a Heist leader won’t come cheaply, or easily for that matter, “Being a heist leader has advantages and disadvantages. On the upside, Lester contacts the leader directly when there’s news of a job and it’s up to the leader to invite players into the crew, assign positions, pick outfits and allocate each player’s cut. On the other hand, the heist leader will need to personally front the set-up costs in order to successfully pull off the heist.”

From the looks of thing, it’s a risk/reward scenario in the extreme sense of the term giving players the opportunity to profit greatly, or ruin others. But if you ruin someone, it’s likely that they will spread word of your non-conformity to the structure and you may well find it hard to find willing team mates. I like it.

[Source]


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...