Straight from the mouth of the designer, new info rolls out.
You probably know by now that the long awaited Heist DLC is finally officially inbound for all of the available builds of Grand Theft Auto 5, if not, you do now. One of the questions on everybody’s tongue, is how will Heists actually work in the game.
Thankfully the GTA Online producer and Lead Mission Designer, Imran Sarwar, has the answers we were seeking. “Each heist requires 4 players all at rank 12 or above, with one player as the designated heist leader.” Interestingly though, like a real world pro Heist, there’s an element of investment and risk on the part of the leader. He continues, “Leading a heist requires owning a high-end apartment so that you have a room available to set up the planning board. From there you’ll be able to launch missions as the leader, starting with the prep work and building up to the score itself.”
Being a Heist leader won’t come cheaply, or easily for that matter, “Being a heist leader has advantages and disadvantages. On the upside, Lester contacts the leader directly when there’s news of a job and it’s up to the leader to invite players into the crew, assign positions, pick outfits and allocate each player’s cut. On the other hand, the heist leader will need to personally front the set-up costs in order to successfully pull off the heist.”
From the looks of thing, it’s a risk/reward scenario in the extreme sense of the term giving players the opportunity to profit greatly, or ruin others. But if you ruin someone, it’s likely that they will spread word of your non-conformity to the structure and you may well find it hard to find willing team mates. I like it.