Mirror’s Edge
I remember this game so clearly, it was a great experience, but also it lacked certain things that would have made this a great game. The game has a brightly colored style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen.
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