Head far off into space via a procedurally generated beanstalk.
Following the trend of Ubisoft allowing AAA designers to work on smaller, more creative titles, Ubisoft Reflections has announced Grow Home, a procedurally generated physics-based game. Players will control a robot that must climb back into orbit to reach its spaceship, echoing the classic fairy tale of Jack and the Beanstalk. Check out the teaser trailer for the game above.
You’ll control the robot with the left and right triggers in order to climb. The shape of the growing plant can be influenced by players using different tools like parachutes and teleportation devices. The game’s tone and atmosphere, while not directly related to Child of Light or Valiant Hearts: The Great War, certainly fits into that offbeat creative niche that Ubisoft has been getting pretty good at.
Grow Home will be releasing on February 4th for PC via Steam but there’s a chance it could come to other platforms. What do you think of it? Let us know in the comments.