BETTER STEALTH
Stealth is, of course, the exact opposite of the point every GTA game is trying to make. GTA is bombastic, crude, and in-your-face, and stealth is… well, not. But almost every game in the series somehow finds a way to insert stealth into some of its missions, so perhaps it wouldn’t be such a bad idea to have better stealth mechanics- maybe even bring it more in line with proper player progression, which we just spoke about. Of course, we’re not asking for in-depth emergent, systemic stealth gameplay like in The Phantom Pain or Hitman, but having more than just rudimentary mechanics at your disposal and actually making the silent approach a viable option would be a welcome change.
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