BETTER NPCS
Being an NPC in a GTA game has to be the worst job in the world. You wake up every morning and start your routine of walking down the city streets, never knowing if you’ll be run over by a car, or squashed by a landing helicopter, or blown into pieces by a rocket launcher, or, you know, just punched to death. And the droll, lifeless way the NPCs in GTA have always presented themselves shows just how much they must hate their very existence. GTA 6 needs to have better NPCs, NPCs that not only look better and behave more realistically, but also ones that are more reactive and can have more believable ways of interacting with the player and the world. Having a more systemic-based open world would contribute significantly toward solving that issue for sure.
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