But thinks its implementation should depend on a game by game basis.
One of the biggest disappointments that fans had with GTA5 was it eschewing traditional, meaty single player expansions, unlike the kinds Rockstar had had for GTA4 and Red Dead Redemption– in fact, many fans would argue that those expansions were better than the base games themselves. Given how good Rockstar was at trailblazing the path for good DLC at a time when the industry was moving towards exploitative paid post launch content, it came as a bummer that they gave up on DLC with GTA5 entirely, instead opting for ongoing content updates and microtransactions for GTA Online.
However, that doesn’t have to mean that the publisher is done with traditional DLC entirely. Speaking during the Cowen and Company 46th Annual Technology, Media & Telecom Conference, Take-Two president Karl Slatoff and the company’s Chief Financial Officers revealed that traditional DLC is still something they find “interesting”- a model that is “very lucrative” for them, while obviously being engaging for customers. They noted, however, that its implementation depends specifically on a game by game basis.
It is important to note that they were not speaking in the context of Red Dead Redemption 2, or any game specifically, and just in general terms- so don’t go taking this as proof of anything, one way or the other.