Half-Life: Alyx Lacked Vehicles Because The Team Wasn’t Ready For It In VR Yet

The process of creating vehicles in VR wasn't there yet.

Posted By | On 07th, Apr. 2020

half-life alyx

Half-Life: Alyx was a new way for people to experience the Half-Life saga. While some were not particularly happy about the game being exclusive to VR, it did give new context to the classic series. But it also lacked several things as well. Melee combat, specifically the crowbar, was cut due to issues with it hanging on door frames. Seriously. It also lacked vehicles, something there were several of in Half-Life 2 and its episodic sequels, but the reason for that is a tad more complicated.

Talking to VG247, Designer Robin Walker explained why the team decided not to make vehicles a thing in Alyx. He was clear in saying it wasn’t because the team felt vehicles couldn’t work in VR, but it was more the simple fact that the team wasn’t ready for it. They had not designed the “langauge” of it in a VR landscape yet, and pointed to the very long process of getting that aspect right for Half-Life 2.

“It wasn’t because we don’t think they work in VR or anything,” Walker said. “We didn’t get to the point, really, where we spent any significant time thinking about vehicles.

“At a guess, I would say a reason that never really came up seriously onto the set of things we were looking at was everything that we were seeing was telling us that players wanted denser worlds. They were going to move through space more slowly, explore more carefully, and our response to that was to add even more detail to the world. We put that in front of playtesters, and they would pay even more attention.

“I remember back in Half-Life 2, we struggled to reconcile, even then, the density implications of players in vehicles. If you remember the Half-Life 2 coastline area, with the buggy, we had to establish, essentially, a visual language with players for the place you need to get out of your buggy and explore.”

Hopefully, it’ll be something that will be expanded on in the future. Riding around in VR could be a lot of fun, I imagine. Half-Life: Alyx is available now for PC, and you can read our full review through here.


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...