Halo 4: AI, Spartan Ops And Other Features Detailed

"Bungie had its amazing level design and that's the style we're building up from."

Posted By | On 16th, Sep. 2012

Halo 4 is shaping up to be a spectacular game and we have a ton of info on the AI and Spartan Ops. Before that we request you to check our detailed posts on the weapons, Promethean enemies, etc. in case you haven’t or don’t have much knowledge about them.

Ray Almaden level designer for Halo 4 has revealed how they have blended the level design with AI:

“Whatever game I’m working on, I have to come in, I have to learn what level design does for the gameplay system, and how to create level design that supports gameplay the best. It’s so much more complex for Halo because you have the sandbox which is very different. Bungie had its amazing level design and that’s the style we’re building up from,” he told OXM.

“The designers all have to come in and learn that here’s the AI, and here’s what we do to it, and from that the other systems kind of support it. So you set up stuff to work with, and you try one thing, and then instead of Battle Rifle you try Assault Rifle, and you have to think how this feels, what if I just come in there with a rocket launcher, what is the experience? And once you know the sandbox, how it works and what you can get out of it, then it becomes easier. It takes a while to get there though.”

There’s more. Here’s executive producer of Halo 4 Kiki Wolfkill talking about the origin of Spartan Ops and how the team got inspired to create it.

“There were a few eureka moments, but not all of them worked exactly how we thought they would. The right combination sort of came together. For us it started with loving the co-op experience. But how do we take that experience and make it something people are going to want to engage with over time? We also got really engaged with this idea of a watercooler moment being more than just sharing things you watched on TV,” he said.

“Rather, how does that watercooler moment be about the story you saw, and the thing we played, and then did together? That was a big impetus.”

You can check out more information on the Forerunner Architecture and other things by visiting OXM.

Halo 4 will be released on November 6 for the Xbox 360.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Kiln Open Beta is Now Available on Steam

Kiln Open Beta is Now Available on Steam

Pottery never looked this entertaining, and probably never had this much breakage with a chaotic gameplay loop...

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good...

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

The new patch aims to improve performance and quality of life while making subsequent playthroughs feel more c...

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

He's joined Florian Clare, who plays journalist Wanda Fuller; Camryn Grimes, the voice of assistant Tammy Tumb...

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

It’s more saddening reports of layoffs, and Leenzee might just be taking a more brutal approach than most if...

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...