Halo 4: AI, Spartan Ops And Other Features Detailed

"Bungie had its amazing level design and that's the style we're building up from."

Posted By | On 16th, Sep. 2012

Halo 4 is shaping up to be a spectacular game and we have a ton of info on the AI and Spartan Ops. Before that we request you to check our detailed posts on the weapons, Promethean enemies, etc. in case you haven’t or don’t have much knowledge about them.

Ray Almaden level designer for Halo 4 has revealed how they have blended the level design with AI:

“Whatever game I’m working on, I have to come in, I have to learn what level design does for the gameplay system, and how to create level design that supports gameplay the best. It’s so much more complex for Halo because you have the sandbox which is very different. Bungie had its amazing level design and that’s the style we’re building up from,” he told OXM.

“The designers all have to come in and learn that here’s the AI, and here’s what we do to it, and from that the other systems kind of support it. So you set up stuff to work with, and you try one thing, and then instead of Battle Rifle you try Assault Rifle, and you have to think how this feels, what if I just come in there with a rocket launcher, what is the experience? And once you know the sandbox, how it works and what you can get out of it, then it becomes easier. It takes a while to get there though.”

There’s more. Here’s executive producer of Halo 4 Kiki Wolfkill talking about the origin of Spartan Ops and how the team got inspired to create it.

“There were a few eureka moments, but not all of them worked exactly how we thought they would. The right combination sort of came together. For us it started with loving the co-op experience. But how do we take that experience and make it something people are going to want to engage with over time? We also got really engaged with this idea of a watercooler moment being more than just sharing things you watched on TV,” he said.

“Rather, how does that watercooler moment be about the story you saw, and the thing we played, and then did together? That was a big impetus.”

You can check out more information on the Forerunner Architecture and other things by visiting OXM.

Halo 4 will be released on November 6 for the Xbox 360.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Nintendo Direct Focused on Switch 1 Games Scheduled for February – Rumour

Nintendo Direct Focused on Switch 1 Games Scheduled for February – Rumour

Full details on the recently-revealed Switch 2 are coming in April, but games for its predecessors are also al...

Sony Bend and Bluepoint Cancellations Won’t Lead to Studio Closures, Sony Says

Sony Bend and Bluepoint Cancellations Won’t Lead to Studio Closures, Sony Says

However, there's no concrete word on whether or not the project cancellations will result in layoffs.

Bluepoint Games’ Mystery Project Has Been Cancelled

Bluepoint Games’ Mystery Project Has Been Cancelled

The project was reportedly a live service spinoff based on God of War, but Sony now confirms that it has been ...

Sony Bend’s Open World Live Service Title Has Been Cancelled

Sony Bend’s Open World Live Service Title Has Been Cancelled

The developer confirmed in 2021 that it had started working on a new IP that would utilize Days Gone's open wo...

Mortal Kombat 1 – Conan the Barbarian Joins the Roster on January 28th, New Gameplay Revealed

Mortal Kombat 1 – Conan the Barbarian Joins the Roster on January 28th, New Gameplay Revealed

Those who own the Khaos Reigns expansion and Kombat Pack 2 can start playing the latest DLC character from Jan...

The First Berserker: Khazan Demo is Now Available, Adds Easy Difficulty

The First Berserker: Khazan Demo is Now Available, Adds Easy Difficulty

Play through the game's first two missions and transfer progress when it launches on March 27th for Xbox Serie...