Frank O’Connor also addresses character decisions and motivations.
343 Industries’ Halo 5: Guardians is finally out in the wild and reviews have been fairly positive for the most part. That hasn’t stopped faithful players from taking umbrage with the story though, especially how it didn’t advance many of the plot points introduced in Halo 4.
Franchise development director Frank O’Connor addressed these concerns to Time and stated that, “Without giving away too much, at the end of Halo 5, as you well know, the universe has changed so fundamentally that we have no choice but to tell what I would call a much more human story in the next game. Will it be an ensemble game? I think certainly we feel great internal success with the cooperative play in Halo 5, so I think it’s something we’re heavily invested in and we won’t simply abandon.”
“But my hopes for the future of the universe are that we can tell a realistic story. I saw a complaint online, somebody had been reading spoilers, they hadn’t played the game, and they said ‘Why is this character evil?’ And my question back to them is, ‘What makes you say they’re evil?’ Certainly a lot of our younger players are going to struggle with that subtlety, that nuance, because they’re expecting Darth Vader.”
The interview itself is an interesting read since O’Connor talks about how everyone has their own take on Chief’s character and won’t be satisfied with the story. What are your thoughts on it? Let us know in the comments.