Helldivers 2 Patch Increases Level Cap to 150, Adds Blizzards and Sandstorms

The update also brings tweaks and balancing adjustments for some mission types, weapons, enemies, and more.

Posted By | On 02nd, Apr. 2024

helldivers 2

Arrowhead Game Studios has done an excellent job of keeping the Helldivers 2 player base actively engaged and interested in all of its live offerings. Along with Major Orders handing collective missions for the entire community to work towards, the game has also received numerous patches and updates, another one of which has now arrived.

Patch 1.000.200 has gone live for the co-op third-person shooter, bringing a couple of notable additions. For starters, more planetary hazards have been added to the game, which means players will often also have to contend with new extreme environmental conditions like blizzards and sandstorms, adding to the previous list of fire tornadoes, meteor showers, and more.

Another key change made with the latest update is the level cap being increased from 50 all the way up to 150, players who’ve been grinding for weeks and are at max level are now going to continue to have reasons to keep helldiving.

Additionally, a number of tweaks and balancing adjustments have also been made to several weapons, enemies, mission types, and more. You can view the full patch notes below.

Helldivers 2 is available on PS5 and PC.

PATCH 01.000.200 UPDATE NOTES:

Gameplay

Planetary Hazard additions

  • Blizzards
  • Sandstorms

Increased level cap

  • Level cap has been increased from 50 to 150

Balancing

Missions

Retrieve Essential Personnel

  • Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
  • There are fewer civilians required to complete the mission on higher difficulties.

Destroy Command Bunkers

  • Now has more objective locations, the mission was too easy before compared to other missions.
  • It can now appear in operations from difficulty 5.
  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.

Primary, Secondary, & Support Weapons

  • Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
  • Arc Thrower: reduced distance from 50m to 35m.
  • Arc Thrower: increased stagger force.
  • Guard Dog: now restores full ammo from supply boxes.
  • Anti-Materiel Rifle: damage increased by 30%.
  • Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
  • Fire damage per tick increased by 50% (from all sources).
  • Liberator Penetrator: now has a full auto mode.
  • Dominator: increased damage from 200 to 300.
  • Dominator: increased stagger.
  • Diligence Counter Sniper: increased armor penetration from light to medium.
  • Slugger: reduced stagger.
  • Slugger: reduced damage from 280 to 250.
  • Slugger: reduced demolition force.
  • Slugger: fixed armor penetration tag in the menu.
  • Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
  • Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
  • Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.

Stratagems

  • Patriot Exosuit: rockets will now penetrate armor only on direct hit.

Enemies

  • Balancing adjustments have been made to
  • Chargers normal melee attack now does less damage against Exosuits.
  • Bile Spewer and Nursing Spewer do less damage with their puke.
  • The Bile Titan can no longer be stunned.
  • Shriekers no longer create bug breaches.
  • Shriekers hitting you while they are dead now does significantly less damage

Helldiver

Balancing adjustments have been made to

  • Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.

Fixes

  • Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
  • Fixed Exosuits being able to fire their weapons while opening the minimap.
  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.
  • We have improved the system that prevents hellpod steering close to large or important objects.
  • We have solved issues where the effective area around objects was a lot larger than intended.
  • We have reduced the number of objects that prevent hellpod steering.
  • Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
  • Fixed cases where the ground under some assets could be bombed causing them to float.

Ballistic Shield changes

  • Collision mesh has been slightly increased in size for more forgiveness
  • Changed shield poses so that less of the helldiver is exposed
  • Addressed bug where parts of the Helldiver would become vulnerable while using the shield in first person

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Nintendo Switch 2 Reveal Trailer Nears 19 Million Views

Nintendo Switch 2 Reveal Trailer Nears 19 Million Views

The first trailer for Nintendo's highly anticipated Switch successor has already surpassed the reveal of the P...

Grand Theft Auto 6 Costing $80-$100 Could Shatter a “Key Price Barrier”, Says Analyst

Grand Theft Auto 6 Costing $80-$100 Could Shatter a “Key Price Barrier”, Says Analyst

Epyllion's Matthew Ball believes pricing the title higher will allow "the rest of the market to move up" and a...

Code Violet Announced – Action Horror Title with Dinosaurs by Quantum Error Devs

Code Violet Announced – Action Horror Title with Dinosaurs by Quantum Error Devs

Set in the distant future, the third-person action horror title wis scheduled to launch for PlayStation 5 this...

Nintendo Switch 2 Will Likely Cost $400, According to Analysts

Nintendo Switch 2 Will Likely Cost $400, According to Analysts

However, other factors – such as supply constraints – could lead to prices as high as $450 or $500, indust...

Xbox Developer_Direct May Have “More Than One” Surprise Announcement – Rumour

Xbox Developer_Direct May Have “More Than One” Surprise Announcement – Rumour

Microsoft has already confirmed that it will be unveiling a surprise title at the showcase, but there might be...

Bit Reactor and Respawn’s Star Wars Strategy Title Will be Announced in April – Rumour

Bit Reactor and Respawn’s Star Wars Strategy Title Will be Announced in April – Rumour

Comprised of former XCOM developers, Bit Reactor has been working on its strategy Star Wars game since 2022.