Helldivers 2 Saw a Peak of Over 750,000 Players Across PS5 and PC

Arrowhead Game Studios CEO-turned-CCO Johan Pilested talks about Helldivers 2's success and reveals new details on its development.

Posted By | On 27th, May. 2024

helldivers 2

Helldivers 2 has by far been the year’s most fascinating success story so far, having launched after a prolonged development cycle to far wider and more universal success than acclaim than even Sony and developer Arrowhead Game Studios could have predicted. As of early May, the game had sold over 12 million units, becoming the fastest-selling PlayStation-published game of all time. And during a recent talk at the Nordic Game conference, Arrowhead Game Studios founder and Helldivers 2 director Johan Pilestedt offered more insight into the game’s success and its development.

During his talk, Pilestedt revealed that at its peak, Helldivers 2 hit a peak of over 750,000 concurrent players across both PS5 and PC. We know that the co-op shooter’s peak concurrent users count on Steam is over 458,000 players, so assuming that that’s when the game hit its overall peak across all platforms as well, that would mean it has seen a peak of at least 300,000 concurrent players on PS5 to date.

During his talk, Pilestedt also reiterated that Helldivers 2 took nearly 8 years to develop. Specifically, as per Pilestedt, it took seven years, eleven months, and 26 days, which, it turns out, was more than twice what Arrowhead had originally expected. To be precise, at the outset of the game’s development in 2016, Arrowhead had though that it would take three years to make.

As you would expect, the longer development cycle also wen hand-in-hand with a larger budget, with Sony more than doubling Helldivers 2’s budget during production, as well as expansions for developer Arrowhead Game Studios, which went from over 30 people to a hundred over the course of development.

Check out PIlestedt’s full talk below for more details.

Recently, it was announced that Pilestedt had stepped down as CEO of Arrowhead, instead becoming the studio’s chief creative officer and recruiting Shams Jorjani as the new CEO. Interestingly, Pilestedt and Jorjani have both spoken about wanting to ensure that Arrowhead doesn’t grow too much too quickly.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

ARC Raiders’ Mysterious Stella Montis Map Arrives This Month Alongside Ominous New Enemies

ARC Raiders’ Mysterious Stella Montis Map Arrives This Month Alongside Ominous New Enemies

Players can also look forward to new quests, weapons, and more in the extraction shooter, while December adds ...

S.T.A.L.K.E.R. 2 : Heart of Chornobyl Departs Game Pass Right Before PS5 Version Launches

S.T.A.L.K.E.R. 2 : Heart of Chornobyl Departs Game Pass Right Before PS5 Version Launches

Game Pass subscribers are being forced to purchase the full game as it exits the service just weeks before its...

Xbox Exec “Killed” the Halo MMO ‘Titan’ to Protect a Bonus, Says Former Ensemble Dev

Xbox Exec “Killed” the Halo MMO ‘Titan’ to Protect a Bonus, Says Former Ensemble Dev

"By firing ALL of Ensemble, he didn’t have to pay for our studio for 3 years, and he didn’t care about Tit...

GTA “Wouldn’t Really Have Worked” in London Because It’s “So Much About America,” Says Dan Houser

GTA “Wouldn’t Really Have Worked” in London Because It’s “So Much About America,” Says Dan Houser

“You needed guns, you needed these larger-than-life characters,” said the former lead writer and Rockstar ...

Battlefield 6 – XP Gains Rebalanced in Strikepoint Mode After Exploit Discovered

Battlefield 6 – XP Gains Rebalanced in Strikepoint Mode After Exploit Discovered

XP rewards in the recently added Season 1 mode have been adjusted while the development team works on a perman...

GTA 6 Studio Rockstar Accused of Union-Busting After Firing 30-40 Staff

GTA 6 Studio Rockstar Accused of Union-Busting After Firing 30-40 Staff

Take-Two Interactive says they were terminated for "gross misconduct, and for no other reason," but didn't go ...