Remember Me was first known as Adrift and it was supposed to be a PS3 exclusive, but not anymore and it’s something that now Capcom owns, and will release on the PS3 and Xbox 360 sometime next year. They showed the game at E3 and now we have a reason for why the developer split with Sony.
Dontnod co-founder Jean-Maxime Moris told CVG that the split was amicable but also demoralizing.
“We talked to Sony as far back as 2008, and we talked to them regularly ever since then. [Then] for their own internal reasons, Sony had to cut a number of projects. And we were just part of that. Honestly there was no ill-will, there was no division; we just had to go our own separate ways,” he said.
“It was demoralizing, yeah, but maybe I’m just a little bit crazy but I thought it was going to happen anyway. In retrospect, it was probably a good thing. The game’s idea had evolved with Sony’s input – I was fine with walking away from it. With Sony out of the picture we brought the concept back to how we intended it to be.”
They decided that they should finish the concept of the game and then find a publisher, and Capcom responded. They were also very interested in the project a lot and decided it’s something they want to publish.
“Actually, we just stopped pitching it to studios. We had the immense luck of having an investor that believed in the project from day one and continued to support it financially. So it meant that we had a luxury that I don’t think many other developers get. So we thought, you know what, let’s not find a publisher and change our game again. Let’s make our game and find a publisher afterwards.
“The deal with Sony ended early 2011, so that year I went to Gamescom with a teaser, concept art and a speech. The idea was to create some excitement among journalists, which creates a feedback loop and catches the attention of publishers.”
Dontnod went with Capcom since they were apparently enthusiastic and respectful towards the project. Tell us what you think in the comments section below.