Horror Games Are Expensive To Make And Hard To Sell, Says Former Visceral Games Developer

"You can’t sell games to a market that wants them to exist but doesn’t want to buy them."

Posted By | On 26th, Oct. 2017

Dead Space

Visceral Games’ closure a couple of weeks ago by EA was met by an outpouring of grief, especially given what it indicated for the future of AAA single player games. But for many, it was also a blow to what is arguably the property Visceral is most known for- Dead Space, the action horror game franchise that re-energized the genre last generation.

Dead Space would go on to get two sequels, and neither would meet the critical or commercial highs of the original, with many fans citing a misguided shift to action over horror as being the reason. And now, former Senior Level Designer Zach Wilson, speaking to GamesIndustry, discussed the problems that come with making a high budget survival horror franchise.

“Survival horror is hard. Horror games in general are expensive to make and hard to sell. People would give us the feedback that they love Dead Space but don’t buy it cause it’s too scary. Kind of works against itself,” he said.

“You can’t sell games to a market that wants them to exist but doesn’t want to buy them. The actual process of generating projections – which EA uses to set marketing budgets and judge success – is incredibly opaque, which I think most devs found frustrating. We can’t translate our passion into a spreadsheet.”

I think that makes sense- horror inherently has a smaller market than most other genres (incidentally, also why most horror movies have smaller budgets than other movie genres), which means that horror game development on a AAA basis is probably wildly unsustainable. It’s a shame- but we can only hope that the success of games like Resident Evil 7 and the original The Evil Within go on to establish that a market for higher end horror games does exist in some capacity.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Sega Has Fewer Releases Planned for 2025, Plans to Strengthen Atlus, RGG Studio and Sonic Team

Sega Has Fewer Releases Planned for 2025, Plans to Strengthen Atlus, RGG Studio and Sonic Team

Sega also revealed that it had sold almost 20 million units of games like Metaphor: ReFantazio and Sonic X Sha...

Marvel 1943: Rise of Hydra Could Launch This Christmas, Says Voice Actor

Marvel 1943: Rise of Hydra Could Launch This Christmas, Says Voice Actor

"We’re looking for just an incredible cinematic experience for everybody, and I pinch myself," says Khary Pa...

Assassin’s Creed Shadows Creative Director Teases Potential Cameo by Odyssey’s Kassandra

Assassin’s Creed Shadows Creative Director Teases Potential Cameo by Odyssey’s Kassandra

Kassandra has been alive for more than 2,000 years thanks to the Staff of Hermes, so she could show up in Assa...

PlayStation Visual Arts Has Been Hit By Layoffs

PlayStation Visual Arts Has Been Hit By Layoffs

PlayStation Visual Arts is the latest studio to be hit by layoffs in the midst of Sony cancelling several of i...

Grand Theft Auto 5 Enhanced Launches to Mixed Reviews on Steam

Grand Theft Auto 5 Enhanced Launches to Mixed Reviews on Steam

The Enhanced release of Grand Theft Auto 5 brought with it all the PS5 and Xbox Series X/S enhancements to PC ...

Avengers: Doomsday Co-Director Would Be Open to Developing an Avengers Game

Avengers: Doomsday Co-Director Would Be Open to Developing an Avengers Game

Marvel's Avengers was the last major title based on the movie franchise, and after a rocky launch, was ultimat...