Immortal: And the Death that Follows Interview – Combat, Premise, and More

Immortal: And the Death that Follows developer Aleksei Nehoroshkin speaks with GamingBolt about the upcoming beat 'em up.

Posted By | On 26th, Nov. 2021

Immortal: And the Death that Follows Interview – Combat, Premise, and More

With its blend of roguelike elements, sidescrolling platforming, and beat ’em up action, Mishura Games’ upcoming Immortal: And the Death that Follows is certainly looking like it’s set to offer something unique, while what the developer has shown of the game and its gorgeous aesthetic so far has certainly looked promising as well. Of course, there’s still much that we don’t know about the game, so to remedy that, we recently reached out to its developer with several of our questions. Below, you can read our conversation with developer Aleksei Nehoroshkin.

immortal and the death that follows

"Just like in Hades and Dead Cells there’s a lot to configure in how you fight, what synergies you can create etc. One of the brightest examples is Fudo’s weapon – the Vajra, which functions like a swiss-lightsaber able to summon a variety of weapons."

You’ve described the game as “equal parts Mario and Mortal Kombat“, which is a particularly eye-catching description. Can you elaborate on how exactly that manifests in Immortal?

This is a pretty reductive but fun description for publishers to immediately understand that while it has violent melee combat it’s still also a platformer with clear rules and mechanics. Both fighting game rules and more conventional 2d action rules.

Enemies evolving and level up with players is an interesting mechanic, but how exactly does it function in the game? Is it similar to level scaling, or is there more to it than that?

No, it’s not level scaling, think more of the Nemesis system from Shadow of Mordor but with very different rulesets and also enemies are not randomly generated but are set characters.

Immortal allows players to experiment with new movesets each time they play. Can you talk more about how this works, and what kind of variety it enables in the gameplay?

Just like in Hades and Dead Cells there’s a lot to configure in how you fight, what synergies you can create etc. One of the brightest examples is Fudo’s weapon – the Vajra, which functions like a swiss-lightsaber able to summon a variety of weapons.

immortal and the death that follows

"Before early access we focus on gameplay only, but there’s a lot of lore and stories written for the characters. But the goal is to make a fun game first and add the deeper story later, after all the gameplay dialogues and quests are done."

How much does the game emphasize story and storytelling?

Before early access we focus on gameplay only, but there’s a lot of lore and stories written for the characters. But the goal is to make a fun game first and add the deeper story later, after all the gameplay dialogues and quests are done.

Do you have any plans to add any multiplayer modes to the game?

Something we considered but is way too ambitious at this stage to promise.

Immortal’s got quite a striking visual aesthetic. What was the process like of settling on this look for the game?

Lots of handwork. Animations are handkeyed, textures are hand draw, VFX are all 2d drawings etc.

Roughly how long will an average playthrough of Immortal: And the Death that Follows be?

It’s hard to say. In the same vein as Hades, Dead Cells or Darkest Dungeon – everyone’s playtime will be different.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Aliens: Fireteam Elite Is Coming To Xbox Game Pass For Both Console And PC On December 14th

Aliens: Fireteam Elite Is Coming To Xbox Game Pass For Both Console And PC On December 14th

The game will launch on the service alongside Season 2, which will feature various new additions.

Sons Of The Forest Now Releasing May 20th, 2022

Sons Of The Forest Now Releasing May 20th, 2022

The follow-up to the survival horror game now gets a new date after a delay from its original 2021 plans.

Indie Studio Eyeballistic is Petitioning WB Games to Let it Make a Mortal Kombat Trilogy 4K Remaster

Indie Studio Eyeballistic is Petitioning WB Games to Let it Make a Mortal Kombat Trilogy 4K Remaster

Indie development group Eyeballistic has started a public petition to convince publisher Warner Bros. to let t...

Generation Zero Joins Xbox Game Pass and Receives Xbox Series X/S Upgrade

Generation Zero Joins Xbox Game Pass and Receives Xbox Series X/S Upgrade

Generation Zero gets added to Xbox Game Pass today, and the co-op shooter has also received an Xbox Series X/S...

MXGP 2021 Launch Trailer Showcases the Rules of Racing, Out Now

MXGP 2021 Launch Trailer Showcases the Rules of Racing, Out Now

Developer Milestone's latest entry in the MXGP series is out now, and a new launch trailer details all the fac...

Everwild Developer Recruits Alien: Isolation Lead Designer

Everwild Developer Recruits Alien: Isolation Lead Designer

Alien: Isolation's lead designer Gary Napper has now joined Rare as a design director on upcoming action-adven...