While developing Injustice, NetherRealm Studios wanted to make sure the game didn’t come off as a reskinned Mortal Kombat, according to producer Erin Piepergerdes.
Speaking to Siliconera about how the controls now resembled something akin to Street Fighter, Piepergerdes stated, “We wanted to switch the fight style with this game mainly because we want to differentiate it from our other games like Mortal Kombat. We didn’t want people to play Injustice and think it’s basically a reskinned Mortal Kombat. It gave us a chance as developers to try some new things.
“There are some similarities to the other game you mentioned, but there are also some difference that we’re doing that are unique to Injustice. Instead of having L1 as your block button like we do in Mortal Kombat, it’s back to block. I usually play more Mortal Kombat so for me it’s more difficult. I have to practice Injustice more.
“You’ve seen the interactive object and environment. We don’t have that in Mortal Kombat, from a development perspective it gave us a chance to grow and try new things.
“You have to make sure you have balanced attacks using the three buttons, but what element you add to the fourth face button to keep the gameplay fun and quick paced. With Injustice we came up with are character traits is something unique for each character and hopefully adds an element of strategy.”
Injustice releases on April 16th in North America and April 19th in Europe.
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