It’s Not Easy To Work On A Narrative Driven Game With Us, Says Ubisoft

So don’t expect the next Uncharted from Ubisoft, I suppose.

Posted By | On 01st, Oct. 2018

At this point, there are probably few, if any, publishers that have the ability to churn out major hits as consistently as Ubisoft does. Sure, a publisher like Activision or Take Two probably has bigger hits—  but Ubisoft literally puts out a half dozen games a year, and each of them becomes a big, big hit.

In spite of this, the publisher often sees high profile talent leaving— for instance, Patrice Désilets, the creator of Assassin’s Creed, or Jade Raymond, who managed and produced the franchise for years before also leaving for EA. Why is there is bleeding of high profile talent from the publisher, if they put out so many hit games so routinely? Surely, creators want an audience as large as possible?

Speaking to Game Informer, Ubisoft’s chief creative officer Serge Hascoet noted that a lot of times, that can just come down to creative differences. Someone, for example, may want to work on a narrative driven game, which is at odds with the kind of game that Ubisoft seeks to make.

“I know it’s not always because of Ubisoft,” said Hascoet. “It’s could be because of the special context of that particular point of their life. They want to move somewhere else or they don’t feel the passion anymore or they want to express themselves differently. For Patrice, he wanted to do something else outside of Ubisoft and he wanted more freedom. It was okay.

“I think Ubisoft offers creative directors have a lot of freedom, but we have deadlines too. We have the framework of open world, more systemic than narrative. Sometimes when someone wants to do a more narrative-driven game, then it’s not as easy for them at Ubisoft. We offer a lot of freedom and opportunities, but within a framework. Sometimes it can be a philosophical issue, but it’s case by case. With Dean, I won’t explain all the reasons he left, but if you want the messages they sent me before they left, I can show you. They loved Ubisoft.”

However, he added that in general, in spite of the challenges that working at a publisher like Ubisoft can pose, most of the studio’s creative directors are more than happy working there. “We have 45 creative directors in the studio, you can ask them. They are more than happy. Even if it’s hard,” he said.

I suppose that’s as clear a statement as any that someone who likes more story driven games, such as of the kind that Sony puts out, will not find themselves catered to by Ubisoft’s output. Ubisoft has many merits as a publisher, but it looks like that is one battle that they have chosen to sit out.


Tagged With:

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Dragon Quest I & II HD-2D Remake – Worth Playing

Dragon Quest I & II HD-2D Remake – Worth Playing

The classic game is back, and it’s still an engaging play.

Battlefield: RedSec Review – The Royale Treatment

Battlefield: RedSec Review – The Royale Treatment

The new battle royale isn't without its missteps or annoyances, but it's a solid start that feeds your appetit...

Football Manager 26 Review – Rebuild Season

Football Manager 26 Review – Rebuild Season

FM returns after a year long hiatus with a largely successful series reinvention.

You Need to Play ARC Raiders, Even if You Hate Extraction Shooters

You Need to Play ARC Raiders, Even if You Hate Extraction Shooters

A post-apocalyptic party in the Rust Belt, Embark Studios' latest is an engrossing invitation to the genre unl...

Heart Machine Has Reportedly Gone Through a New Round of Lay-Offs

Heart Machine Has Reportedly Gone Through a New Round of Lay-Offs

While the studio hasn't made any official statement or announcement yet, the lay-offs were reported by employe...

ARC Raiders’ AI Usage on The Same Level as THE FINALS, Says Embark

ARC Raiders’ AI Usage on The Same Level as THE FINALS, Says Embark

CCO Stefan Strandberg said that Embark Studios has no plans to replace real actors, but rather to work with th...