Ken Levine, father of the incredible BioShock series, hates watching cutscenes. He think they ruin story based games, because he wants to interact with the game. “People know me as creating story-driven videogames so assume that I must love story videogames,” he said in a chat with Guillermo Del Toro, the film director who’s also working on a game for publisher THQ.
“Generally I’m not a huge fan of story videogames as that’s the problem I have with them – I want to play. I don’t want to sit down and be told the story. I want to interact with the story.”
He says the recently released Xbox Live title Bastion (also released on the PC) perfectly presents its story. “One of the reasons I think it works so well is that the narrative is so non-intrusive, it never makes you stop.”
“I’m a gamer, my daughters are gamers, we spend countless hours in the game universe,” Del Toro said. ”You know what kind of gamer I am? When we come to a cinematic, I jump it. I go ‘I’m not watching a movie. Fuck you. I want a game’.”
BioShock Infinite releases next year for the Xbox 360, PS3 and PC. Stay tuned for more updates.