Ken Levine talks about BioShock Infinite’s companion AI

Hopes to match the strengths of Half-Life 2.

Posted By | On 17th, Dec. 2012

Ken Levine talks about BioShock Infinite’s companion AI

Bioshock creator Ken Levine hopes that Elizabeth’s AI in BioShock Infinite will be as impressive as Half-Life 2′s Alyx Vance, saying that Valve’s game was the last game to have a great AI companion.

“We knew that was going to be incredibly challenging, but the more we thought about it, either the more excited or the more terrified we got,” said Levine while speaking with Eurogamer.

“There’s not a lot of great AI companions,” he said. “I really think Alyx was the last one. It’s okay. People are generally okay with it – Skyrim is a great game, but their expectations are fairly low. We knew if we were going to have the player have a voice like we wanted to because we had done so many cyphers, we wanted somebody for him to interact with.

bioshock-inf-beast-crop

“One thing AIs generally don’t do is react to what’s around them,” Levine continued. “They don’t observe what’s around them. They have no interest in what’s around them.

“So we spent a lot of time making Elizabeth notice the world and react to the world and engage with the world. That was heightened by the fact she’s been locked up. But even so, people are always looking at stuff. When you walk down the street you don’t walk down the street like a robot, which is generally what companion AIs do.

“So we had to seed the world with things she was interested in and things she could interact with. We had to seed her with various emotional states that are primarily an overlay on the animation she does. And she has sounds to go along with all of those things. Making her present in the world was one of the most difficult things and one of the most important things.”

BioShock: Infinite releases in March next year. Stay tuned for more updates.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...