Killzone 3 players without Move or 3D won’t have a “suboptimal experience”

Posted By | On 14th, Dec. 2010 Under Industry News

Killzone 3 is a freaking beauty, we know that. It looks perfect, and it might even play perfect, and both these qualities might be furthermore enhanced in-game with the inclusion of support for PlayStation Move and stereoscopic 3D. Herman Hulst, studio manager of Guerrilla Games, has promised that Move and 3D support will not be sidelined, though he also said that players without 3D or Move will not have a half-assed experience.

“3D is a great feature, but it’s an option to the game,” Hulst said while talking to 1UP. “I don’t want people who don’t have 3D to have a suboptimal experience.”

“That said, if you play it in 3D… you see some of the cuts scenes and sequences in 3D, they look outstanding. They really pull you into the action. You’re more than ever submerged.

“But we don’t want to alienate the core audience,” he continued. “The same with Move. These things are options. They’re great options. I think they’re here to stay. Just like we moved from mono sound to stereo sound. You wouldn’t want to go back after awhile. But you don’t force people to buy another transistor radio. When they’re ready. We have to listen to the audience in that regard.”

Hulst went on to talk about new ways to attract people to the Killzone brand. “We try to broaden it by implementing features like Move,” he said. “And Move implemented in the gun peripheral. I think that brings in an audience that isn’t necessarily familiar with the DualShock. It might be a PC gamer that’s not used to the two analogue sticks. Sometimes it’s more intuitive for people to have a Move-like control.

“We also have an easy mode that’s got a full-cross hair lock — very easy to play. But if you find that too easy you can just have camera lock. And if you want to show that you can excel without any of the locks, you switch all the locks off. So you can customise the game.”

Stay tuned, we’ll have more information soon.

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