Eric Boltjes clears the confusion.
The multiplayer component of Killzone Shadow Fall will be running at a slick sixty frames per second however be ready to expect some frame rate drops in extreme situations.
Killzone Shadow Fall Lead Designer Eric Boltjes confirmed this. “No, we’re running 60fps. However, the game may drop a few frames in extreme situations – when there are a lot of GPU-intensive things going on at once. Guaranteeing a constant 60fps under such circumstances would’ve required undesired concessions.
We wanted to make sure Killzone Shadow Fall multiplayer would present a visual spectacle, boasting a stunning level of detail in 1080p at 60fps, while still allowing 24 players and their drones (effectively 48 entities) to take part at once. We’re very proud of the results – when you move through the maps you’ll notice lots of intricate details, from beautiful reflective surfaces to individually moving leaves on the foliage.”
This is kind of expected as it may take a year or two for developers to fully master the potential of PlayStation 4. Let us know your thoughts in the comments section below.
Source: PlayStation Blog