Killzone: Shadow Fall’s Character AI Explained

New technology that went into making the game more immersive explained.

Posted By | On 17th, Jun. 2013

Killzone Shadow Fall (5)

Killzone: Shadow Fall is one of the launch titles for the Playstation 4, and it looks stunning. As visually sumptuous as it looks, though, there are a lot of improvements under the hood that all work towards making the game that much more immersive. In an interview with The Official Playstation Magazine UK, the game’s director, Steven der Heide, explains the new character AI technology that went into the game.

“It’s always tricky saying what you could you do differently which you couldn’t necessarily do last time, because it’s always trade-off, which battles that you pick,” der Heide said. “This time around we’re able to pick more things. Rather than saying ‘okay we can’t have 60 characters but we can have 8 with great animation’, this time around we can have 60 with great animation and do some other stuff as well. I think we’re being able to pick more things.

“Specifically the things that’s we’ve added were from a design perspective… it’s making characters more responsive. So having them look at you when you pass by, having them acknowledge your existence in the world, that they have more awareness of their environment: they know where danger is, or where attractive things are to interact with. So we don’t necessarily have it be all scripted, we can let them loose and say ‘okay here are these things you can interact with or you can do’ and they just go about their business. That of course lightens the load on our cutscene guys. They don’t have to sequence everything out, we can populate the world and make it feel realistic and we have a variety of AI behaviour and animations.”

It all sounds terribly impressive.

Killzone: Shadow Fall launches with the Playstation 4 later this year.


Keep On Reading!

Lightyear Frontier 1.0 Review – Relaxed Repetition

Lightyear Frontier 1.0 Review – Relaxed Repetition

Lightyear Frontier is a cozy farming game that also happens to involve some automation and a mech. Here are ou...

The Legend of Zelda: Ocarina of Time Remake Is an Adventure You Never Want to Leave

The Legend of Zelda: Ocarina of Time Remake Is an Adventure You Never Want to Leave

Nintendo retains the core of the classic while leveraging improved visuals and quality-of-life features to mak...

Gears of War Celebrates 20 Years of the Franchise With a New Trailer

Gears of War Celebrates 20 Years of the Franchise With a New Trailer

The trailer takes us through several pivotal story moments from the original trilogy and even some of the more...

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

The update also brought in a host of other bug fixes across visuals, gameplay, and cutscenes, further refining...

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Kojima Productions' critically acclaimed sequel joins this month's offerings alongside Trepang2 and Dragon Que...

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Publisher Secret Mode noted that the amount of feedback has been massive, and that Fuse Games didn't want to "...