“Following PlayStation’s lead in embracing the indie community with their ID@Xbox program is a great step forward for the medium.”
Chariot is an upcoming co-op adventure platformer in which two players must work together to guide a chariot through various levels. The game is due for release on the PS4 and Xbox One later this year. GamingBolt got in touch with Martin Brouard, Executive producer of Chariot at Frima Studio and asked about his thoughts on the Kinect-less version of Xbox One and whether Microsoft took the correct decision of decoupling it from the Xbox One.
“Giving the option to consumers makes sense to me and I’m sure that it’s going to help sell more Xbox One units in the long run. Since Chariot does not make use of the Kinect, that is a good thing for us,” Martin stated.
Microsoft has changed its stance a lot in the last one year or so. So has it affected indie developers in bringing games for the Xbox One and furthermore did it changed Frima Studio’s stance as well?
‘It means they’re listening,” Martin explains. “Right now is an important period in gaming and seeing that Microsoft is following PlayStation’s lead in embracing the indie community with their ID@Xbox program is a great step forward for the medium. Gamers win.”
This is a snippet from our interview with Frima Studio and we will have more in the coming days.