Kinect Sports Rivals Runs at 1080p and 30 FPS, Rare Says There’s More to the Experience Than Visuals

Executive producer Danny Isaac says it's also about the service, sharing and multiplayer.

Posted By | On 06th, Nov. 2013

Kinect Sports Rivals
Kinect Sports Rivals, which will be releasing for the Xbox One on November 22nd, will be running at a 1080p resolution and at 30 frames per second. However, in conversation with OXM, Rare executive producer Danny Isaac maintains that there’s more to the experience than just counting pixels.

“We’re at 1080p, but to be honest that was because our rendering guys just wanted to be at 1080p. I think when you look at the platforms, now more than ever it’s going to be about – ‘OK, the graphics and resolution are part of the story, but there’s also the service you have, the intuitiveness of the sharing, the multiplayer aspects of it.’

“Years ago, when I was a kid, it was all about how many polygons you could push around, and everyone was pixel-counting. I think that’s still important, but it’s much less of the story than it used to be.”

Isaac takes the example of cameras and the optical resolution of sensors when talking about what most consumers will be after. “I think everybody always looks at numbers. If you think about photography and cameras, it’s just megapixels, megapixels, megapixels. Can anyone really tell the difference between a 41 megapixel shot and a 21 megapixel shot? Probably not. For some people that’s going to be really really important. Some people will want to get high end PCs, and run at the highest settings they can, buy multi-thousand pound rigs to do that. But for myself personally, I’m more interested in the experience all around.

“I think ultimately it’s going to be the whole experience that people think about, and I think while Microsoft’s done well with the Xbox previously, what they’ve done with Xbox One is to build out that service. It’s going to be about supporting that box as it goes through its life, delivering those services and experiences, outside of just playing the game.

“With things like Game DVR, where you can upload your clips to the cloud. Stuff that we could only dream of last generation is going to be a reality this generation. I think that’s really where the battle will be, but obviously initially everybody just wants to compare the numbers.”

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