Lightning Returns: Final Fantasy XIII Uses Glory Points for Healing

Weapons and equipment also expected to be "a crucial element".

Posted By | On 23rd, Jul. 2013

Lightning Returns FFXIII_Cloud Strife_04
Speaking to Dengeki Online, Square Enix design director Yuji Abe spoke about the various systems in Lightning Returns: Final Fantasy XIII, and how spells like Cure are no longer regular abilities.

“In this game, Cure isn’t a regular ability, but a part of the GP effects. It will require the use of GP in order to heal yourself.” GP are “Glory Points” which help in various effects through the game such as slowing down time, teleporting and now, healing. But that’s not all. “It will also include Raise, which is used whenever you get knocked out. So, this time around, in order to heal yourself, you’ll either have to use GP or items such as potions.

“There will be different situations where you might have to consider saving your GP for stopping time instead of healing. You’ll gain GP at the end of battles, so to a degree, you’ll be able to go around fighting to recover your health. Stronger enemies will give you more GP, so it might be a good idea to take on a stronger enemy to cast a Curaga when your HP is looking low. Command-based battle systems allow you to use them as much as you’d like, but this time it may feel a little more restricted.”

Abe also stated that weapons and equipment will be handled better this time around, and won’t merely differ in cosmetic terms.

“This time around, weapons and equipment will be a crucial element, so we are currently adjusting their parameters and values. We’re thinking about topics such as how to make players purchase and change (weapons and equipment) more frequently, and about the balance of abilities, which we’re constantly adjusting. We’ve been going back and forth in order to not have things appear too boring or too flashy. We’re doing our best to adjust it so it can correspond to various play styles, so please look forward to it.”

Lightning Returns: Final Fantasy XIII is set to release on February 11th 2014 in North America and February 14th 2014 in Europe for PS3 and Xbox 360.


Keep On Reading!

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Rockstar's last two open-world titles continue to sell like no one's business, propelling their franchises to ...

GTA 6 Pre-Sales “Running Far in Excess of Our Expectations,” Says Take-Two CEO

GTA 6 Pre-Sales “Running Far in Excess of Our Expectations,” Says Take-Two CEO

"We’re just days away from beginning to see the fruits of our labor," says Strauss Zelnick who promises more...

Battlefield 6’s Casino Heist Gameplay Revealed, New Weapons and Attachments Detailed

Battlefield 6’s Casino Heist Gameplay Revealed, New Weapons and Attachments Detailed

Leaderboards, a new map, an early version of the Server Browser, and more roll out for all consoles on Novembe...

Resident Evil Veronica Trailer Pushed Back After Internal Delay to Fall 2027 – Rumor

Resident Evil Veronica Trailer Pushed Back After Internal Delay to Fall 2027 – Rumor

Capcom reportedly crunched earlier this year to target a Q1 2027 launch for the remake, but ultimately decided...

Warhammer 40,000: Dark Heresy Launches on January 28th, 2027

Warhammer 40,000: Dark Heresy Launches on January 28th, 2027

Owlcat Games' follow-up to Rogue Trader will launch first on Xbox Series X/S, PS5, and PC before coming to Swi...

Hollow Knight: Silksong – Sea of Sorrow is Still Missing, But Physical Edition Teases More Free DLC

Hollow Knight: Silksong – Sea of Sorrow is Still Missing, But Physical Edition Teases More Free DLC

The "first giant" expansion for the Metroidvania has gone from 2026 to "Coming Soon," but at least more conten...