Lords of the Fallen made a fair bit of noise at last year’s E3 and hasn’t been too prominent in the media since. Given that games like Dark Souls 2 are arriving soon, will it be hard for Lords of the Fallen to stand out?
Speaking to OnlySP, Deck 13 producer Tomasz Gop stated that, “Cutting the long story short, it’s not ‘unlike anything before’. It’s more like ‘all the best games you’ve played before’. We’re aiming at getting the different proportions of ingredients from RPGs, fighter games and even strategies into one big bowl to make a soup that is spicy, filling and addictive.”
Gop also talked about the game’s difficulty, which will aim to explain the reason why players failed in key moments. “It’s going to be a system that’s not very easy to learn, but we’re making sure players have all the tools needed to grasp it. What’s even more important, it’s not a punishing experience because you can distribute the learning process along the way at your own pace.
“The more players know about the nature of the challenge that’s ahead of them, the more they can read, study and practice before getting to the crucial boss battles, the less frustrating or punishing the experience. Even though it’s still pretty much the same challenge.”
It’s also been revealed that there will be more unique enemies rather than stronger re-designs of normal foes. The game will also be “infinite” in length but the main story will be 15 hours long. Lords of the Fallen is expected to release this Autumn for PC, PlayStation 4 and Xbox One.