Marvel Rivals Guide – Best Abilities for All Heroes

Here are the best ability for each hero in Marvel Rivals.

Posted By | On 15th, Dec. 2024

Marvel Rivals - Jeff the Land Shark

Marvel Rivals has a large roster of heroes to choose from, and that list is set to grow even more in the coming weeks and months. Every character has between four to six abilities to choose from, including their Ultimate and Team-Up Ability.

With so many heroes and movesets to choose from, it can be daunting for players to try out something new after getting to grips with their first four or five heroes. One way to go would be based on the single stand-out ability of any given hero. This guide lists the single most interesting ability of every current character in Marvel Rivals.

HEROABILITYDESCRIPTIONNOTES
Black PantherSpirit RendLunge forward and deal damage to enemies. Vibranium Mark produces Bonus Health and refreshes the abilityMovement-based damage ability
Black WidowStraight ShooterSwitch the Red Room Rifle to Sniper mode to fire high-energy roundsSingle-cast direct hit
Shares the same magazine with Red Room Rifle
Captain AmericaVibranium Energy SawHurl the energy-charged shield to strike enemies in a pathSingle-cast projectile that can ricochet
Start at 70, with a 20% reduction for each ricochet
CloakDark TeleportationEnshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement BoostPersistent Spell Field
Allies within the area gain Invisibility and Movement Boost
DaggerDagger StormLaunch a volley of daggers, creating a Healing Over Time field in the impact areaSingle-cast projectile with delayed impact that also generates a spell field
GrootThornlash WallTarget a location and grow a Thornlash Wall. When Awakened, it strikes nearby enemies attacked by Groot and his alliesThornlash Wall deals 60 damage every 0.5s
HawkeyeHypersonic ArrowShoot a Hypersonic Arrow, dealing two instances of damage to enemies in its path and inflicting them with Slow. This ability can Knock Down flying heroesStraight-line projectile that is accompanied by a spell field
HelaPiercing NightFire multiple Nightsword thorns that detonate after a delayStraight-line projectile that generates a spell field upon impact
Bruce BannerGamma GrenadeLaunch a Gamma Grenade to inflict damage and Launch Up enemiesSingle-cast projectile with a downward delay that creates a spell field upon impact
When the caster enters the spell field, it restores 50 gamma energy
Hero HulkIndestructible GuardGenerate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASHSingle-cast spell field that surrounds the caster
When the caster’s shield takes damage, 100% of the damage is converted into gamma energy. When an ally’s shield takes damage, 10% of the damage is converted into gamma energy
Monster HulkRadioactive LockdownEmit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this statusSingle-cast projectile
Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status
Iron FistDragon’s DefenseAssume a defensive stance with a boost of Chi to block incoming attacks and gain Damage Reduction, then strike back with Yat Jee Chung KuenNone
Iron ManMicro-Missile BarrageWhen Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardmentScatter-type projectile that generates a spell area upon impact
Launch missiles directly beneath Iron Man
Jeff The Land SharkHealing BubbleSpit a bubble that heals the ally who collects it, granting them Healing Boost and Movement Boost while also launching up nearby enemiesTouching the bubble will immediately activate its effect and will knock back nearby enemies
LokiRegeneration DomainUse Rune Stones to create a magical field that provides allies Healing and converts incoming damage into further healingRelease a spell field at the location of Loki and the Illusion
The spell field is sustained by Rune Stones. It will disappear if the Rune Stone is destroyed or if its maximum duration is reached. Allies within the field will receive healing over time, and any damage taken will be converted into healing based on the amount of damage taken
Luna SnowAbsolute ZeroCast a clump of ice to Freeze the hit enemy and restore HealthSingle-cast projectile with delayed impact
Freeze enemies for 2.7s. However, if they are attacked during the last 2.2s of the freeze, the effect will be canceled
MagikStepping DiscsJump through a Stepping Disc, teleporting a short distance in the direction of movement. Become Invincible while teleportingMagik is invincible while moving
Magik can perform a combo ability within a certain time frame, choosing between Eldritch Whirl or Demon’s Rage
DarkchildDemon’s RageSummon a Limbo demon that attacks enemies after exiting a Stepping DiscA cuboid spell field in melee range
MagnetoMag-CannonConvert the iron rings on Magneto’s back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemiesSingle-cast projectile with delayed impact
No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
When fully charged, the Iron Ring has a 6m knockback distance
MantisHealing FlowerConsume Life Orbs to grant allies Healing Over TimeHealing Flower provides two types of healing effects: One-time Healing and Healing Over Time
Moon KnightTriple EclipsePerform a combo with his truncheon, and the third strike will launch up the enemy hit slightlyNone
NamorWrath Of The Seven SeasLaunch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, Monstro Spawn to enter a berserk state, gaining increased Attack SpeedArced projectile that generates a spell field upon impact
Peni ParkerCyber-Web SnareCast futuristic webbing that Immobilizes enemies or creates a Cyber-Web. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus HealthSingle-cast projectile with delayed impact
Enemies hit are ensnared for 0.7s. While trapped in the Cyber-Web, Peni Parker receives 25 healing per second. Any excess healing is converted into Bonus Health, up to a maximum of 150 Health, and grants a 25% Movement Boost
PsylockeWing ShurikensLaunch a volley of psionic shurikens that stick to enemies, dealing damage and granting herself Bonus Health. Press again to recall the shurikensProjectile that fires in a straight trajectory.
When the projectile is recalled, it will move 20s toward the crosshair before returning to Psylocke
Rocket RaccoonB.R.B.Deploy a Battle Rebirth Beacon that revives a fallen ally and periodically produces armor packs and rocket jet packsGenerate an item every 3s, including Armor Pack and Rocket Boots
45s. You can reclaim the beacon by pressing E. When reclaimed, the cooldown will be reduced based on the beacon’s remaining health. If you reclaim a full-health beacon, the minimum cooldown will be 5s
Scarlet WitchDark SealLand a hit on a target or the scene, or press E to generate a Force Field that periodically Stuns enemies within rangeStraight-line projectile that generates a spell field upon impact
Spider-ManGet Over Here!Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will get pulled to them insteadProjectile that fires in a straight trajectory
Attack enemies marked with a Spider-Tracer, pulling Spider-Man towards them and performing a flying kick
Squirrel GirlSquirrel BlockadeLaunch an acorn to unleash Squirrel Guards, Imprisoning the first hit enemyCharged projectile with an arced trajectory
Star-LordBlaster BarrageFire a frenzy of shots, causing damage to enemies within range.Spherical Spell Field
StormBoostChannel the power of the weather to empower Storm: Tornado grants a Movement Boost and inflicts Slow on enemies; Thunder grants a Damage Boost and summons lightning to inflict damageSpherical Spell Field
The PunisherCulling TurretDeploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damageRapid-fire projectiles that create a spell field upon impact
ThorAwakening RuneConsume Thorforce to enter the Awakened state, granting Bonus Health and enhancing Mjolnir BashAbility Enhancement
VenomCellular CorrosionUnleash tentacles to Slow enemies within reach. Enemies unable to break free in time will suffer damageSpell field that surrounds the caster
Tendrils apply a 15% Slow on the target and take 3s to inflict damage. If the distance from Venom exceeds 11m, the tendrils will detach
Winter SoldierTrooper’s FistDash forward, seizing enemies along the path and launching up enemies at the end of the dashMovement-based damage ability
WolverineFeral LeapLeap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief periodNone

Those are the best abilities that should entice you to play any given hero in Marvel Rivals.


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