Mass Effect: Andromeda Was Once “More Procedural”, Storyteller System Explained

Procedural tech could one day return.

Posted By | On 14th, Apr. 2017

Bioware revealed once upon a time that it was exploring procedurally generated elements for Mass Effect: Andromeda. This was eventually abandoned with many of the planets that players could examine from outer space being remnants of those experiments.

Lead designer Ian Frazier has now told IBTimes UK some more about the procedural tools governing the game in its early stages.

“On the gameplay front I’ll tell you we explored some very different designs early on. As you know in the game you’re the Pathfinder, and you’ve been tasked with finding these worlds to colonise and/or make peace with the natives. Originally we leaned much more heavily into that.

“We were looking at a game that used a lot more procedural tools to have a vast swathe of planets and places to go. We spent a lot of time developing down that road, and tailoring the story towards it and so forth, and we quickly found it wasn’t yielding the results we wanted.

“You can make a giant procedural game, but we were finding that the giant procedural game wasn’t the narrative experience or the moment-to-moment experience we wanted players to have.”

There may be a day where the team returns to that procedural technology. “Oh it’s possible. We explored it on several fronts. ‘Procedural’ is a buzzword that gets thrown around a lot these days, as if there’s one magical procedural tool that does it all. But we had some stuff we looked at for how terrains were generated, or how we placed content on planets. And a little bit of that actually survived and made it into the final game, even though we weren’t using it for the same reason anymore.”

Players can still some elements of procedural generation in-game though, especially with the Storyteller system. “So when you’re driving the Nomad around on the surface, some of the smaller scale conflicts you’ll find are using a system we built called ‘Storyteller,’ which is procedural. It’s a game director of sorts that’s asking ‘how long is it since this player has had a fight? How long is it since they’ve talked to somebody?’ and shifting around the odds of certain micro-events spawning based on that.”

What are your thoughts on the current procedural tools and perhaps seeing heavier amounts of this in the future for Mass Effect: Andromeda? Let us know in the comments.


Keep On Reading!

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Kojima Productions' critically acclaimed sequel joins this month's offerings alongside Trepang2 and Dragon Que...

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Publisher Secret Mode noted that the amount of feedback has been massive, and that Fuse Games didn't want to "...

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

With nine days left before its worldwide launch, Sony and Xbox have confirmed that Rockstar Games' latest has ...

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

He said that the "creative genius" of these auteurs tends to result in some of the most memorable experiences ...

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

He didn't seem too worried though, noting that he's glad one of Take-Two's other outings is cannibalizing sale...

GTA 6 Pre-Load Trailer Showcases SWAT Team, Backflipping, and a New Tove Lo Song

GTA 6 Pre-Load Trailer Showcases SWAT Team, Backflipping, and a New Tove Lo Song

Vice City continues to look like the place to be ahead of the game's worldwide launch on November 19th for Xbo...