A big thing in RPGs is respeccing your character if you find that you built them up wrong- albeit in more modern, geared towards the mainstream RPGs, that is often not a choice. So it’s always appreciated when a game lets you do that- which is exactly what Mass Effect Andromeda is going to be doing.
“When you put enough points into a certain type of class, then you choose that profile and get perks. But where we’re different is that you can constantly reallocate points to different profiles. In one mission, I can be an Infiltrator. In another mission, I can be a Sentinel,” Bioware’s Mike Gamble told Game Informer in an interview in their recent issue.
This sounds like it will let players alter their playstyle by situation- which sounds great, but I do hope that there is some limit in play, or the mechanic becomes broken otherwise.
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