When Platinum Games took control of Metal Gear Rising: Revengeance we knew it would turn into something special, and based on all the gameplay videos we’ve seen so far, it looks to be indeed shaping up into something special. Furthermore, there are some more details about the game that have been released in a recent interview with CVG.
Platinum Games’ Kenji Saito revealed a bit more about information about the weapons in the game, the sense of humour and cutscenes. Saito said that players will be able to use the boss weapons they have defeated. They have included long range weapons too so that players don’t necessarily have to go close and chop up enemies, although, that would be my preferred style of playing.
You can customise the HF Blade and also use sub-weapons like RPGs or grenades. And by range weapons, they probably mean firearms which won’t really do a lot of damage but are good at softening enemies up allowing you to get up close and personal.
Saito says that humor was a must of Rising. The cardboard box mechanic that you usually find in the main line Metal Gear Solid games is available here too allowing Raiden to hide, and it’s that sort of classic MGS humor that players can find here.
“Yes, we believe the jokes and humour of Metal Gear are something that’s essential to the Metal Gear world, so with Rising it was a must,” he revealed.
“You saw the cardboard box in the trailer and the demo as well, but – and this is the first reveal – the AV idol posters are included too, and there’s a little bit of something that Platinum Games has also included in there. I’m sure you’ll see the humour for yourself when you check out the game.”
They aren’t focusing on a great cinematic experience because in the end this is an action game, according to Saito. When asked about whether they will live up to Metal Gear Solid 4’s cutscenes, he said that they weren’t really concerned about it.
“Our main vision was to create an action game, so we never thought about, say, replaying that part where Raiden is battling the geckos in MGS4,” he revealed.
“That was an inspiration that Kojima Productions had at the time so it wasn’t specifically related to us. We can make an action game, and fit that into the Metal Gear world – that’s what Kojima Productions wanted.
“And as development progressed, we started seeing the limitations of what an action game can do. And when that happened we started referring to MGS4 and that scene where Raiden battled the geckos, so there was reference and they didn’t try to mimic it in any way, but they used those games as reference as well.”
The game is shaping up to be something fantastic and we also have a bunch of gameplay videos that show how fluent this game actually is, and I guess that’s what happens when you bring in classy developers like Platinum Games to develop your game. Kojima sure knows what’s up.
Metal Gear Rising: Revengeance will be released early next year on the PS3 and Xbox 360.
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