Metal Gear Solid 5: Ground Zeroes Was a Test to See if an Episodic Format Could Work – Hideo Kojima

Series creator Hideo Kojima is celebrating the ninth anniversary of Metal Gear Solid 5: Ground Zeroes by revealing some interesting behind-the-scenes details about it.

Posted By | On 20th, Mar. 2023

ground zeroes

Celebrating the ninth anniversary of the release of Metal Gear Solid 5: Ground Zeroes, series creator Hideo Kojima revealed on Twitter that the release was originally intended to be an “experiment” to see whether an episodic release could work for Metal Gear Solid.

“The development of a full game takes 4-5 years [and] times change during production,” Kojima explained. “So I thought of offering an episodic format, like a streamed drama, where one episode is produced and distributed. Ground Zeroes was meant to be an experiment.”

Metal Gear Solid 5: Ground Zeroes also acted as a sort of prologue to Metal Gear Solid 5: The Phantom Pain, showing us the events that would lead Venom Snake down his dark path of vengeance against Skull Face. On his Japanese Twitter account, Kojima also spoke about the idea of releasing episodes 2 and 3 while getting feedback for the design of future episodes.

Players, however, expected Metal Gear Solid 5: Ground Zeroes to be a ‘full game’ on release. “I have a feeling it was too early,” said Kojima.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

"We are diligently researching technical improvements for Switch performance issues, aiming to release this pa...

Stellar Blade Will Launch with New Game Plus

Stellar Blade Will Launch with New Game Plus

Any currency, enhancements, drone upgrades, equipment, items and SP earned during a playthrough will carry int...