After concerns following the demo at the Tokyo Game Show, Metal Gear Solid 5: Ground Zeroes director Hideo Kojima has stated that current-gen versions of the game will be 30 frames per second while next-gen versions will be 60 frames per second (as of now, this was the case for The Phantom Pain).
Speaking to Eurogamer, Kojima stated that, “This game was originally developed for multiple platforms, multiple devices and multiple generations. Fox Engine was created with the current generation in mind. Maybe with other games that are being created exclusively for next-gen it might look a little behind.
“Of course for the next generation the resolution and the lighting will look much better. Gameplay wise it will be the same – we’re trying to make it as close as possible. The gameplay experience won’t be affected whether it’s next gen or current gen.”
Considering that they’re both the same game, doesn’t it make sense to have it that way? Regardless Metal Gear Solid 5, both Ground Zeroes and The Phantom Pain, will be heading to PS3, PS4, Xbox One and Xbox 360
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