Metal Gear Solid 5 The Phantom Pain Map Analysis Reveals Massive World Size

This is one massive map.

Posted By | On 24th, Aug. 2014

Metal Gear Solid 5: The Phantom Pain

A few weeks ago, Hideo Kojima had revealed the entire map size of Metal Gear Solid V: The Phantom Pain. One look at the map and it’s not hard to make out the portion below is land and the white portion above it is the sky. However that does not seem to be the case. A Reddit user has uncovered that the white portion is actually made up of roads, terrains and buildings.

To further study the map, the user applied white balance correction to show the details more clearly and was able to pinpoint where the trailers of the game took place on the map. This information is of course debatable but given that the user proves it by using image correction, we won’t be surprised if this turns out to be true in the final game.

We have the images below. Check it out and let us know your thoughts in the comments section below. Regardless of whether this turns out to be true or not, one thing is for sure, Metal Gear Solid 5 will boast an absolutely massive world when it releases next year. Metal Gear Solid V: The Phantom Pain is due in 2015 for the PC, PlayStation 3, PlayStation 4, Xbox One and Xbox 360. For more on the game check out our hub page here.

Source: Reddit 1, 2.

metal gear solid 5 map

metal gear solid 5 map

metal gear solid 5 map

metal gear solid 5 map

metal gear solid 5 map

metal gear solid 5 map

metal gear solid 5 map

metal gear solid 5 map


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...