Konami’s community manager on the game’s boss fights and cutscenes.
If there is one thing we don’t know much about Metal Gear Solid 5: The Phantom Pain, it’s the boss battles. Metal Gear Solid 3: Snake Eater arguably had the boss fights in the series. So will the boss fights in The Phantom Pain surpass the ones we fought in Metal Gear Solid 3: Snake Eater?
Konami’s Robert Allen Peeler believes that the boss fights in The Phantom Pain will be one of the best in the series. “My personal feeling is that the “boss moments” in The Phantom Pain are some of the best in the series, but I encourage you to try them out yourself come 9/1 and weigh in!,” he said to GamingBolt.
Given that the game is now open world, some players are worried that the trademark lengthy cutscenes have been shortened. Robert confirmed to GamingBolt that although the custscenes have been paced according to the level design, the game will still feature plenty of them.
“There are plenty of dramatic and amazing cutscenes throughout the game. You are also correct though that the open world design has created new ways to tell stories in the game, including breathtaking moments that are interwoven within the gameplay itself. Also the traditional codec format has been replaced in favour of a radio conversation system using the iDroid and your guides on base, Kaz Miller and Ocelot.”
“Finally, while engaging enemies in the field, or simply planning your next move aboard the ACC high above the ground, Snake can listen to different cassette tapes that either contain 80’s era music or further details about the world around you,” Robert explained.
Metal Gear Solid 5: The Phantom Pain launches next week. For more, read our full interview with Robert here.