Microsoft Exec: The Power of the Cloud Will Exceed Expectations That Can Be Delivered On Xbox One

“We as a company believe in the power of the cloud.”

Posted By | On 07th, Sep. 2015 Under News | Follow This Author @GamingBoltTweet


When Microsoft announced the Xbox One back in 2013, it touted something extra that all console owners will receive. The power of the cloud that will make the console more powerful than it already is. As the name indicates, the Xbox One’s underlying architecture is used to communicate with a remote server that carries out complex computations such as in-game physics and destruction and sends the result back to the console. In short, the in-game effects are no longer confined to the console’s in built architecture.

Players were optimistic regarding what this technology could bring in for Xbox One but Microsoft had no practical demonstration other than a short demo that was released in 2014. But during last month’s Gamescom, Microsoft finally showcased Crackdown 3, a cloud based title offloads complex destruction simulation to a remote server resulting into effects which a modern, high-end PC will struggle to render.

GamingBolt spoke to Xbox boss of India, Anshu Mor and asked him about his thoughts on the cloud and how it can set new trends for multiplayer gaming.

“I think the cloud will play a phenomenal role as we go forward. We as a company believe in the power of the cloud,” Anshu said to GamingBolt. “Even if you look back, we have always maintained that there is this power that the box brings in which is huge value to the consumer and then there is the power of the cloud that will match or exceed the expectations that can be delivered on the box. Crackdown 3 is one of the early experiences of that which we are going to give you.”

But given that this feature is dependent on the quality of ISP infrastructure, will the service be inconsistent in countries that are outside UK and USA?

“It remains to be seen in all transparency. There are people who have decent bandwidth connections so I would imagine a 2 Mbps plus connection would still continue to work. You know, these things are connected to the ISP so I cannot comment on that. I don’t believe that the experiences will be compromised in the current set of consumers we have.”

Crackdown 3 comes out on the Xbox One in 2016. We will see how the cloud will make the game better in the coming months. Stay tuned for our full interview with Anshu Mor soon.

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