Naughty Dog & Bioware Devs React to Crackdown 3, Destruction Outpaces What Giant Dev PCs Can Compute

Senior producer John Noonan also says specifics for modes and player counts are yet to be revealed.

Posted By | On 10th, Aug. 2015

Crackdown

Reagent’s Crackdown 3 has been making waves with Microsoft hyping up the potential of destruction in-game (with the highest amount achievable only in multiplayer) using the power of cloud computing. Naturally this has sparked interest from various developers. Bioware level/tech designer Jos Hendriks stated on Twitter that, “Seeing Crackdown 3’s destruction makes me excited to see that game, but one question came to mind immediately surrounding that narrative.”

He further followed it up by asking, “What happens to games making use of any kind of cloud computing when that stuff goes offline, either temporary, or end of service?” This was answered by 343 Industries multiplayer designer Patrick Wren who basically said that it would be the same as any multiplayer game where the session would end and you’re taken offline. Hendriks further asked, “Is it, though? I somehow got the impression that the destructible city bit stood apart from multiplayer.”

When it was somewhat clarified that this destructibility was limited to multiplayer (with the single-player having significantly scaled down amounts), Hendriks said, “I hope you are wrong in this case, because I’d love to see that destructibility in SP.”

It’s interesting to see that some developers are speculative about the potential of cloud gaming even after Microsoft showcased a trailer which displayed the so called power of the cloud. But the most interesting bit of reaction comes from Naughty Dog’s Jonathan Cooper, an animator for the upcoming Uncharted 4: A Thief’s End. He stated that, “Crackdown 3 spectacularly showing how Microsoft should have pitched the ‘always on’ functionality so people could see the benefits.” Now that you think about Microsoft should showcased such a demo when they revealed the Xbox One back in 2013. Unfortunately, it’s little too late for that.

Crackdown 3 senior producer John Noonan talked further about the game’s tech on Twitter stating that the destruction is completely based on compute and does not require any sort of rendering. Interestingly, when asked if Azure would be necessary for the Windows 10 version, Noonan said, “I don’t think we’ve said anything about Windows, but the destruction massively outpaces what our giant dev PCs can compute.”

Fans have also been wondering how much destruction would be present in the single-player campaign along with whether multiplayer can be played alone. The response? “Specifics about modes & player counts aren’t ready, but Crackdown has always celebrated the sandbox.”

We’ll have to wait to find out more obviously. At this point, Crackdown 3’s multiplayer is set to release on Xbox One in Summer 2016.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

Unsurprisingly, the game has been placed in the Fallen Hero timeline. It is set between the events of Tri Forc...

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

In terms of hours played, player numbers, and total matches in its first 30 days, Black Ops 6 is the biggest C...

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Remedy is "still researching a few things", though it will "take the team longer than a few weeks for changes ...

2K Launcher Removed From Every Title on Epic Games Store and Steam

2K Launcher Removed From Every Title on Epic Games Store and Steam

The controversial launcher has been completely sunset. Several titles that necessitated its use are now playab...

Dante’s Ring Announced by The Invincible Developer

Dante’s Ring Announced by The Invincible Developer

The disaster combat action-adventure RPG will enter early access "soon", with Starward Industries aiming for 2...

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Battle Memories allows for fighting any previously defeated bosses again, though you'll need to finish the gam...