If you thought that Minecraft Dungeons 2, the sequel to the surprisingly successful action RPG looter from 2020, is more of the same, well, you’re not completely wrong. However, that also means Mojang and Double Eleven are expanding on just about everything, from the world to the mechanics, as outlined in a new overview.
Taking place six years after the original, the heroes of the Overworld will take on a new threat “unlike anything” faced before. While mum’s the word on what it could be, these souls are flying around, possessing different enemies and making them stronger. That includes the Twisted Warden, which grows exponentially in size.
Those who didn’t like the first game’s way of breaking up the world into missions should take note – Minecraft Dungeons 2 takes place in an interconnected world. Which is all well and good, but what about the combat? This is where new mechanics like jump attacks come in, and they’re especially strong.
Another big change is that players now have four armor and three Talisman slots, per Xbox Wire. You still get three Artifact slots for different spells and skills alongside a melee and ranged weapon, but the build-crafting viability has shot up exponentially with the new additions. Talismans are especially interesting because they can provide notable passives.
And they’re far from just stat bonuses – one of these includes summoning a dog companion that also serves as a pseudo-tank. It takes time to respawn after dying, though, so be warned.
Minecraft Dungeons 2 launches on September 29th for Xbox Series X/S, PS5, PC, Nintendo Switch and Nintendo Switch 2 for $30. Unlike the original, it launches with cross-platform play enabled















