Monaco Design Feels Kickstarter Method of Game Development “Around Variable Budget” is Bullsh*t

He gets to the point, gotta give him that.

Posted By | On 29th, Jan. 2013

monaco
It was only a matter of time before dissenters of the current Kickstarter model popped up. But Pocketwatch Games’ Andy Schatz who is currently designing, coding and serving as art director for indie game Monaco and his thoughts on why the “stretch goals” of Kickstarter aren’t the best for game design aren’t without sound reason.

Speaking to Penny Arcade, he states, “I have a little bit of an unpopular opinion of Kickstarter. I’m really glad for the people that have been really successful on Kickstarter, and don’t get me wrong, I really like the idea of free money, but I’m of the opinion that designing a game around a variable budget is a terrible way to design a game.

“To be frank, I think that stretch goals are total bullshit. This is the idealist game designer in me speaking now.

“When you’re designing a game, the way I think you should do it, and not everyone is the same way and I recognise that, but the way you should do it is you figure out what the game is, you figure out what the game needs, and you should make that.”

Schatz has also crowd-funded his game through Indie Fund, being the first game selected. It will receive $100,000 in funding but this is more of a grant – Pocketwatch will need to pay back the money through game sales. Schatz believes this works better for designing games, though he hasn’t ruled out using Kickstarter in the future.

Source: GIBiz


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Remnant Publishing Rights, Lost Boys Interactive, Cryptic Studios and More to Remain With Embracer

Remnant Publishing Rights, Lost Boys Interactive, Cryptic Studios and More to Remain With Embracer

Following Gearbox's sale to Take-Two, these studios will be "welcomed and integrated" into other parts of the ...

Take-Two Interactive Acquires Gearbox Software from Embracer for $460 Million

Take-Two Interactive Acquires Gearbox Software from Embracer for $460 Million

The publisher will own the Borderlands, Tiny Tina's Wonderlands, Homeworld, Risk of Rain, Duke Nukem and Broth...

Call of Duty: Warzone is Getting a Way to Play with Bots in Season 3

Call of Duty: Warzone is Getting a Way to Play with Bots in Season 3

Call of Duty: Warzone players will be able to queue up as quad teams to face off against bots in the new Bootc...

Judas – New Video Details Gameplay and Story

Judas – New Video Details Gameplay and Story

Ghost Story Games' first-person shooter is due out for PlayStation 5, Xbox Series X/S, and PC some time next y...

Final Fantasy 7 Rebirth Kicks off Behind-the-Scenes Series with a Video About its World

Final Fantasy 7 Rebirth Kicks off Behind-the-Scenes Series with a Video About its World

Square Enix has started a new behind-the-scenes video series for Final Fantasy 7 Rebirth, featuring a host of ...

Metal: Hellsinger VR Announced for Meta Quest 2 and 3, Meta Quest Pro, PS VR2, and PC VR

Metal: Hellsinger VR Announced for Meta Quest 2 and 3, Meta Quest Pro, PS VR2, and PC VR

Heavy metal rhythm-based shooter Metal: Hellsinger is making the jump from flat displays to VR later this year...