Mortal Kombat 11’s Second Patch Comes to PC, 60 FPS Mod Update

The update brings the PC version up to date with console versions.

Posted By | On 02nd, May. 2019 Under News


mortal kombat 11

Mortal Kombat 11’s somewhat mixed reception largely came from its in-game economy, which many felt was far too mobile-influenced, leading to a long grind to get cosmetics (you can see the breakdown in our review of the game). The backlash led to developer NetherRealm Studios sending out an update to the game that adjusted the difficulty of the Towers of Time mode and amount of in-game currency you received for various activities. The update went live for consoles at the beginning of the week, along with a gift of in-game currency for early adopters. The PC version was a bit behind, though, but now it seems NRS and QLOC (the PC port’s developer) have brought it up to speed. You can see the list of patch notes below, or via the game’s official Reddit.

Also worth noting is that we reported on a mod that unlocked the framerate for the PC version from the locked 30 FPS in menus, Fatalities, Fatal Blows, and the Krypt. It seems this patch broke compatibility with that mod, but the creators of it have already released an updated version, which you can download here.

Mortal Kombat 11 is available now for PlayStation 4, Xbox One, Switch, and PC, and the update is live now on all versions.

PATCH NOTES:

General Gameplay Adjustments

  • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
  • Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
  • Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
  • Move list and frame data corrections
  • Integrated launch day gameplay server-side data
  • Adjustments to online match-making
  • Adjustments to AI
  • Fixed a source of online desyncs
  • Fixed a rare crash involving trying to use quick moves list in story mode
  • Fixed a rare crash in the Totem Pole tower in The Gauntlet
  • Fixed a crash related to pausing and unpausing the game
  • Fixed an issue where accepting an invite while in Local Character Select could cause a crash
  • Fixed an issue where deactivating Frost’s DLC after finishing chapter 4 would lock the character
  • Fixed an issue where the game could hang when using OBS with G-Sync or FreeSync
  • Corrected some incorrect instruction text in tutorial mode
  • Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
  • Hotfix server data will no longer sometimes become invalid when the game is booted up while offline
  • Fixed a rare crash involving using a consumable near a chest in The Krypt
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches
  • Mouse and Keyboard fixes
  • Fixed several issues with FXAA
  • Small localization updates

Towers of Time Adjustments

  • Adjusted AI difficulty curve
  • Further opponent health reductions in higher level Towers
  • Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
  • Ice based modifiers will no longer attempt to freeze players during invalid states
  • Adjusted and removed modifiers from many Daily Towers
  • Increased Koin Rewards for kompleting Towers and Tower Platforms
  • Increased Dragon Challenge Koin rewards
  • Increased post fight Koin rewards
  • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  • Lowered modifier damage for many modifiers
  • Adjusted the lifespan of several modifiers
  • Dramatically increased cooldowns on Tag Assist modifiers
  • Fixed a missing Reduced Damage modifier in The Gauntlet
  • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that affect projectiles as intended
  • Adjusted Gauntlet difficulty and progression requirements
  • Disabled Konsumables now work with all intended modifiers
  • Improved targeting for several Konsumables
  • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  • Corrected some multipliers on Augments for some characters which were inconsistent with others
  • Fixed incorrect Armor interactions with some Modifiers
  • Decreased Konsumable cooldowns for players

Awesome Stuff that you might be interested in




Keep On Reading

 

Copyright © 2009-2020 GamingBolt.com. All Rights Reserved.