Naughty Dog: Our assets are created at high resolution, ready for PS4

‘It’s scary.’

Posted By | On 17th, Feb. 2013 Under Article, News | Follow This Author @GamingBoltTweet

It’s no secret that Naughty Dog have two internal teams: One team is working on The Last of Us, and the other we think are working on the sequel to Uncharted 3 for the PlayStation 4. Now that there are just a few days before Sony unveils the ‘future of gaming’ with the much anticipated reveal of the PS3’s successor. Naughty Dog are already talking about their approach in getting prepared for the next generation.

Christophe Balestra, Co-president of Naughty Dog, had a few interesting things to share about how their team may eventually handle a hardware superior to the PS3. He talks about how Naughty Dog may need more people when they start working on the PS4 and how it can be a scary experience for them.

“It’s true – moving on to something else after PS3 might mean more people, but we’re not sure just yet,” he revealed.

“It’s about the quality of the tools, and about whether you can make something smarter. My guess is that they will expand – you’ll have more this, and more that – you’ll always have something more. In terms of our art, we always create our assets at a higher resolution than what you see in-game. A lot of our pipelines are already ready to move to something superior to the PS3. But it’s scary.”

He also recounts his experience in moving from the PlayStation 2 to PlayStation 3. As expected it wasn’t an easy thing.

“And that was totally our fault. And also we were going from PS2 to PS3, the shaders were different and things like that, and we had a lot to learn. I think we’ve caught up though – I think our games look pretty good, so I feel like we’re fine right now. But it’s always scary, because you don’t know what to expect just to do something. We’ll see. We have a little more time to think about it,” he told EuroGamer.

It will be interesting to see how Naughty Dog will handle the challenges while they move their development structure from the PS3 to PS4. And if they can repeat their acclaimed performances on a superior platform, then one can expect an experience unlike anything.

Stay tuned to GamingBolt for our continued coverage of The Last of Us and next week’s full reveal of the PS4.

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