New details revealed regarding Prey 2’s weapons

Posted By | On 19th, Sep. 2011 Under News | Follow This Author @KartikMdgl

There have been a lot of details revealed regarding Prey 2’s weapons courtesy of game director, Chris Rhinehart. He reveals some intricate details about the weapon system in the game and how they have improved the combat over its predecessor.

The game has a manual reload system this time and some guns do not require reloads; they’re mostly auto-charging ones. He says that they did this to maintain the balance and other things. “We did this for gameplay balance, weapon variety, and to better fit the fiction of the weapon.

He then elaborates on the melee weapons and mentions the flamethrower. “Killian does have a variety of close-range melee weaponry, though, such as suit-enhanced fists which make for satisfying punch attacks, a short-range flamethrower, and one of the coolest melee weapons I’ve seen in a while.” You can check out the picture of the flamethrower below.

Looks cool, doesn’t it? We think so as well. He also revealed that none of the weapons will have secondary fire because they have so many gadgets in the game. It’s about giving more options to the player. He said, “none of the weapons have secondary fire modes. Because we have so many gadgets in the game, we consider the gadgets to be the secondary fire in combat, so the player has more options during combat. Want to use grenades in conjunction with that sniper rifle? Go for it! Want to use bolas and shoulder-mounted rockets with the shotgun? Feel free.

There isn’t any swappable ammo types in the game but it is built into the weapon and they have various functions.

There isn’t swappable ammo types, but different ammo types have been built into the weapons themselves. Example: We have a variety of close-range shotgun-like weapons: Some that do more standard shotgun attacks, but others that have different projectile functions such as incendiary attacks or cluster-bomb like attacks where the projectiles explode once enough attach to the target and critical mass has been reached.

Personally it’s a little bit disappointing that we don’t have that many options at our disposal, but it really doesn’t matter according to Rhinehart. Hopefully, it will suit the game well.

What do you think about the weapon system in Prey 2? Are you impressed with it or disappointed with the lack of proper upgrading options? Tell us in the comments section below. We would love to hear from you.

Src: FB

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