New FEAR 3 trailer details multiplayer modes

Posted By | On 15th, Apr. 2011

A new trailer for upcoming FPS horror title, FEAR 3, shows off the game’s multiplayer.

New multiplayer modes for the title include:

Fu**ing Run!
Chased by Alma’s always-encroaching Wall of Death, the F.E.A.R. squad must push forward through Armacham forces and reach the checkpoints before they are swallowed up. If any team-mate is lost to Alma’s Wall of Death, it is game over for everyone. The only way to survive is to F**king Run! Alma’s Wall of Death was inspired by the cover of John Carpenter’s Prince of Darkness.

Contractions
Contractions places gamers as members of an isolated F.E.A.R. squad facing off against Alma’s minions. As a team you must work together to collect weapons and build barricades during the calm between Alma’s contractions. Each time a contraction hits, a wave of supernatural and possessed enemies flood into the area. To make matters worse, a paranormal fog rolls in with each wave, getting thicker and deeper as you try to make your last stand. Dangerous things lurk in the fog, including Alma herself. Only by cooperating can the squad survive all twenty waves. Inspired by John Carpenter’s The Fog.

Soul Survivor
Soul Survivor adds a twist to the cooperative gaming experience. While players are working together as a team to survive attacks from incoming soldiers, Alma will corrupt one of the team, forcing the player to turn against their allies. The Chosen Player has a set amount of time to split up the F.E.A.R. squad and Corrupt them, all while the Armacham soldiers continue assaulting the team. Each player that is picked off joins the Corrupted side and must help to exterminate the remaining squad members. Only the strongest player can make it out alive as the Soul Survivor. Inspired by Steve Niles’ 30 Days of Night where the survivors are taken down one by one and turned against those that remain.

Soul King
All players start as a Spectre, a ghost with the ability to possess human enemies. Players fight to possess and kill AI combatants, as well as collect the caches of souls that other players release once killed. Picking up souls adds to your points, but if you’re killed you lose half your souls. The player with the highest score at the end of the timed round is the Soul King.

Sounds like an interesting suite of modes, and it’s good to see they’re putting John Carpenter’s varied horror-related experience to good use.


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