Bethesda: Divided memory pool causes lag for Skyrim PS3; explains the issue in detail

Posted By | On 04th, Dec. 2011

Bethesda recently released patch for the PS3 version of Skyrim to alleviate some of the issues gamers were facing, notably the low framerate that supposedly made the game playable. The patch, while extremely helpful, still did not completely fix this problem. Digital Foundry confirmed that these issues still exist.

So what causes this problem? As you know, Skyrim has a persistent world. Which means, if you kill some guy, his body will still be there at the same location. While this makes for immersive gameplay, the PS3 cannot simply handle this due to RAM issues.

It’s a known fact that the PS3 has a divided memory pool; 256MB  for the CPU and 256MB is for the GPU, and the GPU RAM can also be used for other tasks. Now the Xbox 360 has an unified 512MB RAM so it makes it easier for developers distribute the tasks well.

Fallout: New Vegas lead developer explains this in more detail.

“It’s an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms. As the game modifies any placed instance of an object, those changes are stored off into what is essentially another .esm. When you load the save game, you’re loading all of those differences into resident memory,” he revealed.

“It’s not like someone wrote a function and put a decimal point in the wrong place or declared something as a float when it should have been an int. We’re talking about how the engine fundamentally saves off and references data at run time.

“Restructuring how that works would require a large time commitment. Obsidian also only had that engine for a total of 18 months prior to F:NV being released, which is a relatively short time to understand all of the details of how the technology works.

He also mentioned why the save data size keeps on increasing.

“Individual bits of data are tiny, but there are thousands upon thousands of objects in F:NV, each one containing numerous data fields that could potentially be changed in your save game. Over time, it adds up,” he said.

“As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool.”

Tell us what you think in the comments section below.

[Bethesda forums]


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Tales of Graces f Remastered Review – JRPG Greatness Refined

Tales of Graces f Remastered Review – JRPG Greatness Refined

The added remastered content makes an already amazing JRPG feast even better.

Mortal Kombat 1 Trailer Offers First In-Game Look at T-1000 and Conan the Barbarian

Mortal Kombat 1 Trailer Offers First In-Game Look at T-1000 and Conan the Barbarian

A brief look at Conan's Brutality is available before the DLC character's reported launch for Khaos Reigns own...

Why Marvel Rivals is Overshadowing Overwatch 2

Why Marvel Rivals is Overshadowing Overwatch 2

Blizzard's hero shooter has been floundering for a while, but it's completely outclassed by the launch of Marv...

Path of Exile 2 Developers Have No Plans to Move Away From Death Penalties in Endgame Content

Path of Exile 2 Developers Have No Plans to Move Away From Death Penalties in Endgame Content

Path of Exile 2's on-death punishments might seem harsh, especially in endgame content, but the developers wan...

Black State Gameplay Video Showcases Gorgeous Visuals and Combat

Black State Gameplay Video Showcases Gorgeous Visuals and Combat

The gameplay video for Black Slate, captured at CES 2025, showcases the title's emphasis on high-end visual fi...

Assassin’s Creed Valhalla, Origins Get Updates to Fix Windows 11 24H2 Compatibility Issues

Assassin’s Creed Valhalla, Origins Get Updates to Fix Windows 11 24H2 Compatibility Issues

Other Ubisoft titles like Star Wars Outlaws and Avatar: Frontiers of Pandora haven't gotten any update to fix ...