Nintendo “Hasn’t Fallen Behind With Technology,” Says Miyamoto

It's true. They have cutting edge cardboard VR tech.

Posted By | On 08th, Jul. 2019

nintendo switch

The Switch has a great many advantages that the PS4 and the Xbox One do not offer, but if there is one area where it falls behind those two, it’s the technical prowess of the hardware. Nintendo haven’t really chased power for a long time – ever since the Wii, really – and the Switch is similarly lagging behind the PS4 and the Xbox One in terms of technical capabilities.

Nintendo, in fact, have gathered a reputation for not having kept up with the industry’s technical advancements, be it VR or cloud tech, or what have you. Sure, they have cardboard VR with Labo, and sure, cloud is an area that they are looking into, but by and large, the common consensus says that Nintendo doesn’t stand on the same footing as Microsoft and Sony as far as technology is concerned.

Miyamoto doesn’t feel that way, though. Recently, during a Q&A session at Nintendo’s annual general meeting with shareholders, Miyamoto rejected the idea that Nintendo were lagging behind others in terms of network and VR technology, and that they have been working on that stuff from the very beginning.

“We have not fallen behind with either VR or network services,” said Miyamoto. “We worked on them from the very beginning, and have been experimenting with them in a variety of ways. In that time, we have objectively evaluated whether they actually allow our consumers to have an enjoyable play experience, and whether we can operate them at an appropriate cost. Because we don’t publicize this until we release a product, it may look like we’re falling behind. In regards to VR, we think that we have created a product that is easy for our consumers to use in the recently released Nintendo Labo Toy-Con 04: VR Kit. Nintendo consumers encompass a wide range of ages, including young children, so we will continue to create and announce products that can be enjoyed by anyone.”

Speaking about cloud technology, Miyamoto said that though he predicts it to become much more widespread in the future, he still feels there will be a place in the market for games that run locally, that cloud gaming will not be able to displace.

“I think that cloud gaming will become more widespread in the future, but I have no doubt that there will continue to be games that are fun because they are running locally and not on the cloud,” he said. “We believe it is important to continue to use these diverse technical environments to make unique entertainment that could only have been made by Nintendo. The number of people coming into contact with digital devices is increasing more dramatically than ever before. For example, Super Mario Run has surpassed 300 million downloads. The fact that we’ve reached such a market means that opportunities for us are greatly expanding, so we would like to work on more and more unique projects.”

From first parties to third parties, pretty much everyone has been making advancements in the industry, especially as far as cloud technology is concerned, so it’ll be interesting to see how Nintendo reacts to the changing environment in the coming years. At least for now though, it seems like the Switch is doing very well for them.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Stellar Blade Celebrates Release with Launch Trailer

Stellar Blade Celebrates Release with Launch Trailer

Shift Up's sci-fi action game sees players playing as Eve, who fights against the Naytiba to safeguard the fut...

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

"We are diligently researching technical improvements for Switch performance issues, aiming to release this pa...