No Man’s Sky developer Hello Games has slowly been opening up about the vast scale of its procedurally generated sci-fi space sim and it’s definitely one of the largest games ever made. In fact, creator Sean Murray recently revealed to MIT Technology Review that the team had to send bots out to explore space and bring back screenshots of various planets.
“No game has made it possible to fly down to a planet, and for it to be planet-sized, and feature life, ecology, lakes, caves, waterfalls, and canyons, then seamlessly fly up through the stratosphere and take to space again. It’s a tremendous challenge.
“If you were to visit one virtual planet every second then our own sun will have died before you’d have seen them all.” Like, damn son.
No Man’s Sky has no official release date and is currently scheduled for the PlayStation 4. Stay tuned for more information especially on how insanely large the game is.
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