Outriders Creative Director Talks Excitement And Feedback Taken From Demo

Bartek Kmita talks about what People Can Fly learned from the community.

Posted By | On 11th, Mar. 2021

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It took a lot longer than originally planned to get here, but Outriders will help kick off April. The action RPG, shooter hybrid has been on the radar for a good while now, and people have gotten a chance to play it. Not only was there an Insider beta a few months back, but a demo went live last month, and over 2 million players ultimately downloaded it. With a lot of eyes on the game, it obviously meant there’s been a lot for developer People Can Fly to take in. The game’s Creative Director talks about some of that.

On the official PlayStation blog, Bartek Kmita spoke about the demo. He said it was exciting that the demo got the level of attention it did, and that part of that was hearing community feedback. He highlighted some things they looked at to address such as motion blur and camera shake in cutscenes, but also things they decided to leave alone by and large, such as the loot system.

“We received a lot of feedback from the community. We focused on things that bothers players the most – motion blur and camera-shake, for example – and are putting all our efforts into fixing them. We have already posted information about what we are fixing and what we are planning to improve. We strive to be as transparent as possible when it comes to these initial teething issues, and we see a lot of support from the community in return.

“We had a long discussion on how to approach legendary gear and their associated drop-rates. On the one hand we could see certain problems and long term consequences with how players were getting items but on the other hand we didn’t want to take away players’ fun from the demo. In the end, we decided that since we are ultimately a game built around a really engaging loot-loop, we should support the farming methods based on that with some additional encouragement to also complete the side-quests.”

Outriders will launch on April 1st for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, PC and Stadia. You can also check out a new animated trailer that gives you some story background about the world of Enoch. The demo is also still available for all platforms mentioned above with the exception of Stadia.


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