Overwatch’s Upcoming Competitive Play Has Become More Skill-Based

Losses will actually have an effect on your ranking in the revamped competitive mode.

Posted By | On 07th, Jun. 2016

Overwatch

When Competitive Play first debuted in Overwatch during the closed beta, Blizzard gathered a good amount of feedback regarding what was working and what wasn’t. According to director Jeff Kaplan in conversation with Eurogamer, while there was some happiness with the system, it also led to frustration “because it was unfinished.”

“We got enough sentiment from the competitive community that we realized we needed to make some changes.”

Kaplan then explained that, “The system that we had implemented was what we like to call ‘progression-based’. We thought there was a lot of coolness to doing this kind of system and that’s why we had the one month reset, because it feels good to go through the progression more than one time.

“What was not implemented, was what we called our ‘heroic rank’, where it would show a stack ranking of top players who hit that rank. There was a misunderstanding among our playerbase that everyone was going to get to heroic rank, which is not true, just like it’s not true that everybody will get to legendary in Hearthstone.”

One of the bigger issues of the old system is that once players reached a tier – like Advanced or Expert (starting tier is Challenger) – they would never drop a tier even with numerous losses. The new system will actually take wins and losses into account when deciding whether you advance or fall down a tier.

Seasons will also last two and a half months with a week off in between seasons. “There’s obviously way more details than that, but we’re not fully ready to unveil the system as a whole, but I think those were the things that people were most concerned about.”

Overwatch‘s Competitive Play is expected to release sometime this month so stay tuned for more details.


Keep On Reading!

Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date”

Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date”

Originally meant for 2026, the development team looks forward to sharing more updates on "our characters and o...

Nintendo is Unlikely to Follow in Sony’s Footsteps to End Physical Game Production, Says Analyst

Nintendo is Unlikely to Follow in Sony’s Footsteps to End Physical Game Production, Says Analyst

"Nintendo is going to be Nintendo, for better and/or worse," said Circana's Mat Piscatella about the company i...

Death Stranding Director is Afraid of the World Going Fully Digital After PlayStation’s Announcement

Death Stranding Director is Afraid of the World Going Fully Digital After PlayStation’s Announcement

"Eventually, even digital data will no longer be owned by individuals on their own initiatives," said Hideo Ko...

Clair Obscur: Expedition 33 Studio Lead Doesn’t Care if Next Project Flops

Clair Obscur: Expedition 33 Studio Lead Doesn’t Care if Next Project Flops

Despite this, Guillaume Broche doesn't want to end up selling zero copies, however, since that would be a real...

The Alters: Last Variable Trailer Showcases The Many Possibilities for Jan Scientist’s New Mission

The Alters: Last Variable Trailer Showcases The Many Possibilities for Jan Scientist’s New Mission

Blown-up labs, disappearances, technological advancements, and more await in this standalone story with 20 hou...

Attack on Titan 3 Gets New Gameplay Trailer And Winter Release Window

Attack on Titan 3 Gets New Gameplay Trailer And Winter Release Window

The new trailer gives us a look at how players can take on Exterior Scouting Missions to get a more self-direc...