Dying Light: The Beast’s Story is 20 Hours Long, Side Content is Another 20-30 Hours, Says Techland
"I think we are very competitive compared to basically anything that's there on the market," says franchise director Tymon Smektala.
Avatar: Frontiers of Pandora Adds Third-Person Mode and New Game+ on December 5th
You'll finally be able to explore Pandora in third-person or re-experience the story with stronger enemies and a brand new skill tree.
Crossfire: Legion is Being Delisted on August 18th
The real-time strategy title won't receive further updates or support, but current owners can continue playing it on PC.
Sony’s Attempt at Out-of-Court Settlement Through PlayStation Store Credits Has Been Denied
The lawsuit, taking place in the district court of California, revolves around Sony's pricing practices for digital copies of games.
Battlefield 6 is the Official Title of the Franchise’s Next Game – Rumour
The name comes courtesy of a content creator who posted a picture of a Battlefield-branded care package they were sent by EA.
The Chinese Room is Now Independent From Sumo Digital, Has Two New IPs in Development
Going forward after the deal, The Chinese Room and the development of its new games will be headed up by studio director Ed Daly.
Ready or Not Delivers Tactical Tension Like No Other Shooter
VOID Interactive’s take on police work brings a gritty realism to its tactical FPS titles that elevates the overall experience in ways that are quite impactful.
Donkey Kong Bananza Review – One of the Greatest Platformers of This Generation
A staggering triumph of design, creativity, and expression, Donkey Kong Bananza may just be this generation's finest 3D platformer.
Helldivers 2 Developers Want to Fix Core Performance Issues Before Adding FSR/DLSS
Players have been facing performance issues since earlier this year, and Arrowhead Game Studios is focused on fixing them first.
Ready or Not Surprises with an Impressive Solo Experience
Co-op has its merits, Commander Mode offers an unpredictable, tense experience that rewards mastery on almost every level.
Neon Abyss 2 Interview – Multiplayer, Console Release, Progression, and More
Creative director of Neon Abyss 2, Lans Wang, was kind enough to answer some of our questions about the latest indie roguelite.
Microtransactions in Single-Player Games Make Them More Fun – Ubisoft
Ubisoft noted in its financial report that its monetisation is always optional and revolves around customisation and quick progression.
Helldivers 2 Sequel is “Hopefully Many Years Away,” Says Arrowhead CEO
Studio CEO Shams Jorjani spoke about how its focus for the time being is to continue working on more content for Helldivers 2.
Warlander is Shutting Down Servers on January 20th, 2026
A reboot is currently in development featuring new combat mechanics, tactical options, and visual improvements with an August open beta.
Ghost of Yōtei Has “Lightning-Fast Loads” on PS5, Uses DualSense “To Its Maximum Effect”
Sucker Punch Productions co-director Nate Fox says, "We could not have made this game without the PlayStation 5’s features."
“Support For All Games Cannot Last Forever” Says Ubisoft CEO in Response to Stop Killing Games
Speaking to shareholders, Ubisoft CEO Yves Guillemot spoke about how software often has to be replaced because it becomes obsolete.
Rematch Developer Acknowledges Sifu Fans’ Disappointment in Lack of a Sequel
In an interview, creative director Pierre Tarno said that the marketing behind Rematch could have been clearer about it not being Sifu.
Sucker Punch Would “Love to Work on More InFamous” or See a “Trilogy Re-Release”
However, the studio is "a one game at a time shop, and right now we are very focused on finishing Ghost of Yōtei," says Nate Fox.
How Much Would It Cost To Build A PC As Powerful As Xbox Series S? [2025 Edition]
With this feature, we aim to build a PC using only off-the-shelf parts to see how much it would cost to match the performance of the Xbox Series S.
Assassin’s Creed Shadows’ Development Budget Exceeded €100 Million
This is unlikely to be the open-world action RPG's total budget, especially with 14 other Ubisoft studios assisting in development.

























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