Papa & Yo Developer: “Exclusivity is Sometimes The Only Way to Get Something Out”

Minority Media's co-founder Vander Caballero speaks about the exposure that exclusivity brings.

Posted By | On 22nd, Apr. 2013

Papa & Yo Developer: “Exclusivity is Sometimes The Only Way to Get Something Out”

We’ve often heard how some independent developers are signing up with Sony due to their “developer-oriented” approach. Others may simply be fed up of Microsoft’s strictness. However, Minority Media co-founder Vander Caballero, who’s studio developed Papa & Yo for the PS3 says that often, its the only way to get exposure.

Speaking to Kotaku, he stated that, “If you are an independent you have zero marketing money. You have nothing. Then you need someone to support your project. So, if someone asks you for exclusivity and it’s going to help you to bring out your product into the market, I think that can be good. Sometime, I think it’s the only way to get something out.”

Apparently Papa & Yo “cost $1.5 million to make and we’ve already made a part of our investment back.” The studio is currently going to release the game on Steam in hopes of recouping more of its costs.

“It’s a great opportunity for us because Sony really helped us to push the game out and make people know about it, and then they really helped us in the development, too. It was an amazing relationship.”

Minority Media’s next title will be coming out for the Android-based OUYA console.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

"Backward compatibility is good for our catalogue, and we think we have the highest selling catalogue per SKU ...

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

"I think it’s safe to say that we wouldn’t, and no one would, stack up huge releases unnecessarily," says ...

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...