Phantom Blade Zero Director on Launching Close to GTA 6: “We Don’t Think About Any of This”

It takes a special kind of confidence to be as nonchalant as S-GAME is about Rockstar's magnum opus, but it believes in what it’s building.

Posted By | On 12th, Jun. 2026

phantom blade zero

Weŕe the first to admit that we were bummed about the delay to Phantom Blade Zero’s September release, and we share your concerns about it potentially being overshadowed by the behemoth that is Grand Theft Auto 6.

However, it looks like it’s business as usual over at S-GAME, with director Qiwei Liang telling PC Gamer that the team “didn’t think” about the competition, but has focused its efforts on releasing a polished experience and is using the extra time to “fix more bugs, [and] do more optimizations” to avoid a “huge day one patch.”

“Many people may think we have some marketing strategy to move it from the overcrowded September, and some are very worried that it’s closer to November. We don’t think about any of this. We only think of the quality of the product itself. I don’t think competition can influence much the success of a work. Only the product itself matters. So I would say 99% of the decision [was about] development.”

It’s a bold approach, to be sure, but we’ve previously talked about how this one could be a strong contender amongst a sea of great releases this year thanks to a combat and traversal loop that’s high on style and substance. It’s indeed heartening to see a newer developer go this route without worrying how Rockstar’s reputation has preceded it enough to scare off a bunch of other studios, forcing them into a limited earlier release window for what could be very good games.

It’s equally nice to see the team focus on making their game as accessible to “as many players as possible”, with the studio looking to bring it to the Steam Deck despite the handheld’s Unreal Engine 5 woes. We’ll have to wait and see if the team’s courage is rewarded, but we’re almost certain it will keep us coming back for more when it finally launches in late October for the PC and PS5.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...